Difference between revisions of "Talk:Laser Rifle"
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m (Explanation for the roll-back - plus moved old LR vs. HP discussion) |
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− | + | Note:The difference for auto shot occurs according to how many TUs the soldier has, and is probably due to the INTeger function. For instance a soldier with 59 TU will use 20 TU for an auto shot, but a soldier with 60 TU will also use 20 TU and will thus be able to shoot 3 times. 64 TU will give 3 shots at 21 TU and 1 TU leftover. | |
− | + | : Just rolling back this update because this is something true for any weapon where the percentage and TU values result in a fraction that gets clipped off thanks to the use of integers - it's not just exclusive to the laser rifle. The heavy plasma is another notable example where TU values can add an extra round at some TU levels. Due to the limited and specific requirements needed to get these extra shots, they are rare (and rather desirable) anomalies rather than the norm. -[[User:NKF|NKF]] 02:01, 15 April 2009 (EDT) | |
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Revision as of 06:01, 15 April 2009
Note:The difference for auto shot occurs according to how many TUs the soldier has, and is probably due to the INTeger function. For instance a soldier with 59 TU will use 20 TU for an auto shot, but a soldier with 60 TU will also use 20 TU and will thus be able to shoot 3 times. 64 TU will give 3 shots at 21 TU and 1 TU leftover.
- Just rolling back this update because this is something true for any weapon where the percentage and TU values result in a fraction that gets clipped off thanks to the use of integers - it's not just exclusive to the laser rifle. The heavy plasma is another notable example where TU values can add an extra round at some TU levels. Due to the limited and specific requirements needed to get these extra shots, they are rare (and rather desirable) anomalies rather than the norm. -NKF 02:01, 15 April 2009 (EDT)