Difference between revisions of "Talk:MEC-1 Warden (EU2012)"
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Apparently, when you get the MEC-only weapons upgrades at the Foundry (Jellied Elerium and MEC Close Combat), on your next playthrough the upgrade somehow carries over from the start of the game, and purchasing the upgrade on that playthrough will stack with the existing damage. So if on Game 1 you upgraded Jellied Elerium to get a 9 damage Flamethrower, on Game 2 you'll start out with a 9 damage flamethrower, and purchasing the upgrade will give you a 12 damage flamethrower." [[User:Hobbes|Hobbes]] 13:43, 30 November 2013 (EST) | Apparently, when you get the MEC-only weapons upgrades at the Foundry (Jellied Elerium and MEC Close Combat), on your next playthrough the upgrade somehow carries over from the start of the game, and purchasing the upgrade on that playthrough will stack with the existing damage. So if on Game 1 you upgraded Jellied Elerium to get a 9 damage Flamethrower, on Game 2 you'll start out with a 9 damage flamethrower, and purchasing the upgrade will give you a 12 damage flamethrower." [[User:Hobbes|Hobbes]] 13:43, 30 November 2013 (EST) | ||
:Should it be added to the page --[[User:Ditto51|Ditto51]] 13:54, 30 November 2013 (EST) | :Should it be added to the page --[[User:Ditto51|Ditto51]] 13:54, 30 November 2013 (EST) | ||
− | ::*Checks* hm, I was wondering my my Kinetic Punch was doing '''27''' damage. --[[User:Xuncu|Xuncu]] 17:23, 30 November 2013 (EST | + | ::Well, the thing is, I haven't experienced this bug myself so it may only happen on specific circumstances. [[User:Hobbes|Hobbes]] 13:57, 30 November 2013 (EST) |
+ | :::Console only maybe?--[[User:Ditto51|Ditto51]] 14:03, 30 November 2013 (EST) | ||
+ | ::::*Checks* hm, I was wondering my my Kinetic Punch was doing '''27''' damage. --[[User:Xuncu|Xuncu]] 17:23, 30 November 2013 (EST |
Revision as of 22:42, 30 November 2013
How much is the base damage of the KSM, Mine is saying 18 but that seems a little high.--Ditto51 10:32, 30 November 2013 (EST)
- 12 is the base damage, gets increased by 50% to 18 after you develop the MEC Close Combat foundry project. Hobbes 13:10, 30 November 2013 (EST)
"Here's an odd bug I haven't experienced yet, but I heard a couple of people talk about:
Apparently, when you get the MEC-only weapons upgrades at the Foundry (Jellied Elerium and MEC Close Combat), on your next playthrough the upgrade somehow carries over from the start of the game, and purchasing the upgrade on that playthrough will stack with the existing damage. So if on Game 1 you upgraded Jellied Elerium to get a 9 damage Flamethrower, on Game 2 you'll start out with a 9 damage flamethrower, and purchasing the upgrade will give you a 12 damage flamethrower." Hobbes 13:43, 30 November 2013 (EST)