Talk:Overviews of Aliens (TFTD)
Originally from Tentaculat Commander's edits from the once-unified Overviews of Aliens page.
One recommendation on editing: before the "See Also" box on the beginning of each section, put an all-clearing line break:
<br clear="all" />
...otherwise, the alien image may overlap the grey box on Mozilla browsers.
--Papa Legba 11:45, 12 December 2005 (PST)
Alien Threat levels
We need to classify the aliens in threat levels just like in the Enemy Unknown alien overview.
I suggest the following classifications for the races; I've given a brief justification after each race for why I classify it as I do. Admittedly, I haven't played TFTD nearly as much as Enemy Unknown, so I may has misclassified some races.
Low Threat
Zombie - Slow, melee only
Calcinite - Melee only
Gillman- Poor stats!
Medium Threat
Aquatoid - Underwater Sectoids. Poor stats, but watch for MC; they seem to field Squad Leaders a bit more often than Sectoids fielded Leaders or Commanders.
Bio-Drone - Explosive, hovers, sneaks around alot.
Deep One - Ranged attack, doesn't need direct LOS.
Xarquid - Tough, powerful attack.
Hallucinoid - Ranged and Melee, powerful.
High Threat
Lobsterman - Strong, insanely damage resistant, and can turn a trooper into confetti in melee.
Tentaculat - As said: "Underwater Flying Chryssalids."
Tasoth - Strong Molecular Control
Triscene - Reapers with ranged attack!
- A few thoughts on that list. Gill-men are like UFO's sectoids in that some of them do have psi, but I think only high ranking gill-men are capable of this.
- I'd put biodrones into high threat. They're lite-Cyberdiscs and don't suffer from the cyberdisc's limitations in size. Also, please check out their snapshot accuracy.
- I'm not too sure where to classify Hallucinoids. They are TFTD's equivalent of flying reapers. However they have fairly tough armour and their attacks are dangerous. I guess medium is the best place to put them.
- Triscenes are another hard one, as they lack the armour that sectopods have, and can be blown away by a gas cannon with HE shells. However they share the same amazing accuracy that the biodrones have.
- Calcinites are technically declawed chryssalids. They don't zombify, but they pack a whallop and can move very far compared to most units. I'd move them up to medium.
- -NKF
- Gillmen have psi? I never noticed that, and it's not mentioned anywhere on the wiki. Also, I know of no place to find the stats for the units in the game, other than a hex editor(and my free trial is expired. :~( Arrow Quivershaft 22:52, 9 September 2007 (PDT)