Difference between revisions of "Talk:Personal Armour"

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Yes. That section of the spawn routine in TFTD is exactly the same code.-[[User:Morgan525|Tycho]] 21:35, 18 February 2013 (EST)
 
Yes. That section of the spawn routine in TFTD is exactly the same code.-[[User:Morgan525|Tycho]] 21:35, 18 February 2013 (EST)
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== Should we advocate the use of this stuff? ==
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While, from a tactical standpoint, Personal Armour is of some use, from a strategic standpoint it's dubious at best. A suit of Personal Armour more than doubles the cost of a Rookie (in materials cost alone, never mind the engineering time), but doesn't even halve their chances of dying in one hit. So unless you're in serious danger of having a mission go south, you're better off simply forgoing Personal Armour and accepting the casualty rates.
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Psi-screened soldiers, of course, are far more expensive to replace, so armour's absolutely worthwhile on those, but by then Personal Armour is obsolete. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 15:32, 24 July 2018 (CEST)

Revision as of 13:32, 24 July 2018

Damage modifier notation incorrect

There is a bug in the soldier spawn routine which incorrectly assigns the Power Suit damage modifer category to units with Personal Armor. The programmers should have made the program check if the armor type read from the SOLDIER.DAT file was less than or equal to the value of 1 (personal armor). Instead, they check if the value is less than 1, which not being true for 1, allows the damage modifier category of the Power Armor to be assigned to the unit. -Tycho 13:42, 17 February 2013 (EST)

That explains the fire immunity it always conferred. I assume this is the same for TFTD's Plastic Aqua Armor as well? -NKF 04:57, 18 February 2013 (EST)

Yes. That section of the spawn routine in TFTD is exactly the same code.-Tycho 21:35, 18 February 2013 (EST)

Should we advocate the use of this stuff?

While, from a tactical standpoint, Personal Armour is of some use, from a strategic standpoint it's dubious at best. A suit of Personal Armour more than doubles the cost of a Rookie (in materials cost alone, never mind the engineering time), but doesn't even halve their chances of dying in one hit. So unless you're in serious danger of having a mission go south, you're better off simply forgoing Personal Armour and accepting the casualty rates.

Psi-screened soldiers, of course, are far more expensive to replace, so armour's absolutely worthwhile on those, but by then Personal Armour is obsolete. Magic9mushroom (talk) 15:32, 24 July 2018 (CEST)