Difference between revisions of "Talk:Pistol"

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Any ideas on how this template can be improved would be much appreciated. - [[User:NKF|NKF]] 06:45, 9 April 2009 (EDT)
 
Any ideas on how this template can be improved would be much appreciated. - [[User:NKF|NKF]] 06:45, 9 April 2009 (EDT)
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 +
<table {{stdCenterTable}} cellpadding = "0" cellspacing = "0" width = "80%">
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<tr>
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<td valign = "top" align = "left" width = "70%">
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{| style ="background: transparent;" width = "100%"
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|-
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! {{stdTable Heading}} width = "100%" align ="left" colspan = "3" | Pistol Clip
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|-
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| [[Image:BIGOBS04.GIF|left|64px]]
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| valign = "top" align = "left" colspan ="2" | "This ammunition type doesn't have an official description, but this is where the description would go if it had one."
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|}
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<table style ="background: transparent;" width = "100%">
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<tr>
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<td valign="top" align="left" width="50%">
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{| style ="background: transparent; text-align:right; vertical-align: top;" width = "100%"
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|-
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! {{stdTable Heading}} align ="left" colspan = "2" |Attributes
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|-
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| Power:
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|'''26'''
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|-
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| Damage Type:
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| '''Armour Piercing'''
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|-
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| Capacity:
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| '''12'''
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|-
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| Dimensions:
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| '''1w &times; 1h'''
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|-
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|Weight:
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| '''3'''
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|-
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|Grip:
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|'''1-handed'''
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|-
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| &nbsp;
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|}</td>
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<td valign="top">
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{| style ="background: transparent; text-align:right; vertical-align: top;" width = "100%"
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|-
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! {{stdTable Heading}} align ="left" colspan = "2" |Cost
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|-
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| Price:
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|'''$70'''
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|-
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| Selling Price:
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| '''$52'''
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|-
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! {{stdTable Heading}} align ="left" colspan = "2" |Manufacturing Cost:
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|-
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|Build Cost:
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|'''n/a'''
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|-
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|Materials:
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|'''n/a'''
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|-
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|Engineer Hours:
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|'''n/a'''
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|-
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|Workshop Space:
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|'''n/a'''
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|}</td>
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</tr>
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</table>
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</td>
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</tr>
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</table>
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 +
Alternately, how about an ammo sheet of its own? -[[User:NKF|NKF]] 07:11, 9 April 2009 (EDT)

Revision as of 11:11, 9 April 2009

Pistol arming anomaly

I've been playing the dos version of the game lately, and I've not really noticed the arming anomaly crop up. Come to think of it, I've never seen it occur in TFTD for dos either.

I do remember it happening a lot when I was using CE version of the game. I'm considering the possibility that this arming bug is a CE idiosyncrasy rather than a universal problem in UFO.

-NKF 02:21, 21 December 2008 (CST)

Weapon listing template

Pistol
BIGOBS03.GIF
"The Standard XCom Pistol is high powered semi-automatic with a 12 round capacity."
Firing Aptitude
Accuracy Cost
Aimed Shot 78% 30%
Auto Shot - -
Snap Shot 60% 18%
Physical Attributes
Dimensions: 1w × 2h
Weight: 5
Grip: 1-handed
 
Cost
Price: $800
Selling Price: $600
Manufacturing Cost:
Build Cost: n/a
Materials: n/a
Engineer Hours: n/a
Workshop Space: n/a
Ammo 1
BIGOBS04.GIF

26 AP
Pistol Clip

Ammo 2

n/a

Ammo 3

n/a


Another draft of a proposed standard weapon template for listing all the "official" data. I was wondering if I should include a box under the ammo section for a general ammo description for the alien weapons, since their ammo is separate and have descriptions of their own.

Any ideas on how this template can be improved would be much appreciated. - NKF 06:45, 9 April 2009 (EDT)

Pistol Clip
BIGOBS04.GIF
"This ammunition type doesn't have an official description, but this is where the description would go if it had one."
Attributes
Power: 26
Damage Type: Armour Piercing
Capacity: 12
Dimensions: 1w × 1h
Weight: 3
Grip: 1-handed
 
Cost
Price: $70
Selling Price: $52
Manufacturing Cost:
Build Cost: n/a
Materials: n/a
Engineer Hours: n/a
Workshop Space: n/a

Alternately, how about an ammo sheet of its own? -NKF 07:11, 9 April 2009 (EDT)