Difference between revisions of "Talk:Pistol"

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m (Pistol arming anomaly)
 
m (New section: Weapon listing template)
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-[[User:NKF|NKF]] 02:21, 21 December 2008 (CST)
 
-[[User:NKF|NKF]] 02:21, 21 December 2008 (CST)
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== Weapon listing template ==
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As I'm dilly dallying with the unit display template, I thought I'd rough out one for the weapon display as well. This is just a non-working draft, so it's nothing fancy!
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There'll be a separate one for ammo type as well in the works. -[[User:NKF|NKF]] 09:34, 7 April 2009 (EDT)
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<table {{stdCenterTable}} cellpadding = "0" cellspacing = "0" width = "80%">
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<tr>
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<td valign = "top" align = "left" width = "70%">
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{| {{stdCenterTable}} width = "100%"
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|-
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! {{stdTable Heading}} width = "100%" align ="left" colspan = "3" | Pistol
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|-
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| [[Image:BIGOBS03.GIF|left|64 px]]
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| valign = "top" align = "left" colspan ="2" |Yadda, yadda, yadda, 12 calibre pistol.
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|}
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{| {{stdCenterTable}} width = "100%"
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|-
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! colspan = "3" | Weapon Aptitude
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|-
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!
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! Accuracy
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! Cost
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|-
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! Aimed Shot
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| 78%
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| 30%
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|-
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! Auto Shot
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| -
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| -
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|-
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! Snap Shot
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| 60%
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| 18%
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|}
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{| style ="background: transparent; text-align:right; vertical-align: top;"
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|-
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! align ="left" colspan = "2" |Physical Attributes
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|-
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| Dimensions:
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| '''1w &times; 2h'''
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|-
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|Weight:
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| '''5'''
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|-
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|Grip:
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|'''1-handed'''
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|-
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! align ="left" colspan = "2" |<br>Cost
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|-
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| Price:
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|'''$800'''
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|-
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| Selling Price:
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| '''$600'''
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|-
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! align ="left" colspan = "2" | <br>Manufacturing Cost:
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|-
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|Build Cost:
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|'''n/a'''
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|-
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|Materials:
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|'''n/a'''
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|-
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|Engineer Hours:
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|'''n/a'''
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|-
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|Workshop Space:
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|'''n/a'''
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|}
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</td>
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<td valign = "top">
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{| {{stdCenterTable}} width = "100%"
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|-
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! {{stdTable Heading}} align ="left" colspan = "2" | Ammo
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|-
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|align = "left"|
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Pistol Clip<br>
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[[Image:BIGOBS04.GIF|left|64px]] '''26 AP'''
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<br break="all" />
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<br break="all" />
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<br break="all" />
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|}
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</td>
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</tr>
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</table>

Revision as of 13:34, 7 April 2009

Pistol arming anomaly

I've been playing the dos version of the game lately, and I've not really noticed the arming anomaly crop up. Come to think of it, I've never seen it occur in TFTD for dos either.

I do remember it happening a lot when I was using CE version of the game. I'm considering the possibility that this arming bug is a CE idiosyncrasy rather than a universal problem in UFO.

-NKF 02:21, 21 December 2008 (CST)

Weapon listing template

As I'm dilly dallying with the unit display template, I thought I'd rough out one for the weapon display as well. This is just a non-working draft, so it's nothing fancy!

There'll be a separate one for ammo type as well in the works. -NKF 09:34, 7 April 2009 (EDT)


Pistol
BIGOBS03.GIF
Yadda, yadda, yadda, 12 calibre pistol.
Weapon Aptitude
Accuracy Cost
Aimed Shot 78% 30%
Auto Shot - -
Snap Shot 60% 18%


Physical Attributes
Dimensions: 1w × 2h
Weight: 5
Grip: 1-handed

Cost
Price: $800
Selling Price: $600

Manufacturing Cost:
Build Cost: n/a
Materials: n/a
Engineer Hours: n/a
Workshop Space: n/a
Ammo

Pistol Clip

BIGOBS04.GIF
26 AP