Difference between revisions of "Talk:Real-Time vs Turn-Based (Apocalypse)"

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-[[User:NKF|NKF]] 23:05, 14 April 2008 (PDT)
 
-[[User:NKF|NKF]] 23:05, 14 April 2008 (PDT)
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*I think stun gas works better in TB. i've noticed that almost anything weaker than a multiworm in a TB gas cloud drops, but the RT gas cloud is not nearly so effective.--[[User:(name here)|(name here)]] 04:10, 15 April 2008 (PDT)

Revision as of 11:10, 15 April 2008

Dual weild in TB

Technically you can dual wield and fire pairs of weapons in TB by using the shift-LMB approach to firing the selected agent's weapons. The game alternates between the weapons (not sure if it's a left, right, left, right alternations or if the off-hand weapon is fired at specific intervals).

I don't know if there any benefits to doing it this way (like decreased costs), but I just thought I'd point that out. You're still probably better off with a single weapon, unless you want every other shot to be a special round such as stun bolt or toxigun round.

Also, though I'm generally a RT player, I do have a few comments. RT is generally a faster play then TB (since they programmers neglected to include any time compression settings ala X-Com's first two games). I've also seen a lot of players mention that TB is quite an ideal environment for capturing aliens (tough ones like Megaspawn for example). It can be just as easy in RT, but with the freedom you get with the amount of time you get to make and execute your plans, I really can't argue with that. It's also a great mode to hot-seat co-op with a friend!

-NKF 23:05, 14 April 2008 (PDT)


  • I think stun gas works better in TB. i've noticed that almost anything weaker than a multiworm in a TB gas cloud drops, but the RT gas cloud is not nearly so effective.--(name here) 04:10, 15 April 2008 (PDT)