Difference between revisions of "Talk:Reaper"

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m (→‎Weapon Rankings Vs. Reapers: tweaked IC disclaimer)
(→‎Weapon Rankings Vs. Reapers: Removed incendiary weapon rankings due to considerable uncertainties)
Line 20: Line 20:
 
  LaserR          207
 
  LaserR          207
 
  PlasmaP          213
 
  PlasmaP          213
AC-IN          >282
 
 
  HvyLas          329
 
  HvyLas          329
HC-IN          >372
 
 
  LaserP          396
 
  LaserP          396
 
  HC - AP          517
 
  HC - AP          517
RocketIn        >589
 
 
  AC - AP          661
 
  AC - AP          661
 
  Rifle          1156
 
  Rifle          1156
 
  Pistol          1603
 
  Pistol          1603
  
Incendiary weapon rankings include direct impact effects only. Additional damage is inflicted for being "on fire". On average this is 25.8/turn (40 max), rising slightly toward 30/turn with each additional IC hit. "On fire" can continue for 1-5 turns (avg: 3), for a total of 0-200 max additional damage (avg: 77.4 - 90).
+
It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and ''may'' cause multiple damaage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.  
  
[[User:Spike|Spike]] 08:29, 10 March 2009 (CDT)
+
[[User:Spike|Spike]] 18:57, 11 March 2009 (CDT)

Revision as of 23:57, 11 March 2009

Weapon Rankings Vs. Reapers

Average %TUs expended per kill (for Firing Accuracy=50):

Blast Bmb         20
HE Pack(XCU)      30
HE Pack           58
Alien Grd         73
RocketLg          73
HvyPlas           78
Stun Bmb          84
AC - HE           95
Prox Grd          97
HC - HE          100
RocketSm         101
Stun Rod         111
PlasmaR          119
HvyLas (XCU)     139
Grenade          148
LaserR           207
PlasmaP          213
HvyLas           329
LaserP           396
HC - AP          517
AC - AP          661
Rifle           1156
Pistol          1603

It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and may cause multiple damaage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.

Spike 18:57, 11 March 2009 (CDT)