Difference between revisions of "Talk:Reaper"

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(Weapon Rankings Vs. Reaper)
 
 
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= Weapon Rankings Vs. Reapers =
 
= Weapon Rankings Vs. Reapers =
  
%TUs per kill (average; FA=50):  
+
Average %TUs expended per kill (for Firing Accuracy=50):  
  
  Blast Bmb 26
+
  Blast Bmb         20
  HE Pack(XCU) 40
+
  HE Pack(XCU)     30
  HE Pack 76
+
  HE Pack           58
HvyPlas 78
+
  Alien Grd         73
  Alien Grd 96
+
  RocketLg         73
  RocketLg 96
+
  HvyPlas          78
  Stun Rod 111
+
  Stun Bmb         84
  Stun Bmb 113
+
  AC - HE           95
PlasmaR 119
+
  Prox Grd         97
  AC - HE 123
+
  HC - HE         100
  Prox Grd 128
+
  RocketSm         101
  HC - HE 131
+
Stun Rod        111
  RocketSm 133
+
PlasmaR          119
  HvyLas (XCU) 139
+
  HvyLas (XCU)     139
  Grenade 193
+
  Grenade         148
  LaserR         207
+
  LaserR           207
  PlasmaP 213
+
  PlasmaP         213
  HvyLas         329
+
  HvyLas           329
  LaserP         396
+
  LaserP           396
  HC - AP 517
+
  HC - AP         517
  AC - AP 661
+
  AC - AP         661
  Rifle       1156
+
  Rifle           1156
  Pistol       1603
+
  Pistol         1603
  
 +
It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and ''may'' cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.
  
[[User:Spike|Spike]] 20:49, 27 February 2009 (CST)
+
[[User:Spike|Spike]] 18:57, 11 March 2009 (CDT)
 +
 
 +
= XCOM 2 long war =
 +
So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update
 +
 
 +
[[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 20:02, 30 December 2019 (CET)

Latest revision as of 19:02, 30 December 2019

Weapon Rankings Vs. Reapers

Average %TUs expended per kill (for Firing Accuracy=50):

Blast Bmb         20
HE Pack(XCU)      30
HE Pack           58
Alien Grd         73
RocketLg          73
HvyPlas           78
Stun Bmb          84
AC - HE           95
Prox Grd          97
HC - HE          100
RocketSm         101
Stun Rod         111
PlasmaR          119
HvyLas (XCU)     139
Grenade          148
LaserR           207
PlasmaP          213
HvyLas           329
LaserP           396
HC - AP          517
AC - AP          661
Rifle           1156
Pistol          1603

It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and may cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.

Spike 18:57, 11 March 2009 (CDT)

XCOM 2 long war

So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update

Michaelx2 (talk) 20:02, 30 December 2019 (CET)