Difference between revisions of "Talk:Reaper"

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(→‎Weapon Rankings Vs. Reapers: Added Incendiary weapons (less effective than HE - shame))
 
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  LaserR          207
 
  LaserR          207
 
  PlasmaP          213
 
  PlasmaP          213
AC-IN          >282
 
 
  HvyLas          329
 
  HvyLas          329
HC-IN          >372
 
 
  LaserP          396
 
  LaserP          396
 
  HC - AP          517
 
  HC - AP          517
RocketIn        >589
 
 
  AC - AP          661
 
  AC - AP          661
 
  Rifle          1156
 
  Rifle          1156
 
  Pistol          1603
 
  Pistol          1603
  
Incendiary weapons include direct impact effects only; additional 5-200 damage is inflicted for being "on fire"
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It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and ''may'' cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.
  
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[[User:Spike|Spike]] 18:57, 11 March 2009 (CDT)
  
[[User:Spike|Spike]] 16:21, 9 March 2009 (CDT)
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= XCOM 2 long war =
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So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update
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[[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 20:02, 30 December 2019 (CET)

Latest revision as of 19:02, 30 December 2019

Weapon Rankings Vs. Reapers

Average %TUs expended per kill (for Firing Accuracy=50):

Blast Bmb         20
HE Pack(XCU)      30
HE Pack           58
Alien Grd         73
RocketLg          73
HvyPlas           78
Stun Bmb          84
AC - HE           95
Prox Grd          97
HC - HE          100
RocketSm         101
Stun Rod         111
PlasmaR          119
HvyLas (XCU)     139
Grenade          148
LaserR           207
PlasmaP          213
HvyLas           329
LaserP           396
HC - AP          517
AC - AP          661
Rifle           1156
Pistol          1603

It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and may cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.

Spike 18:57, 11 March 2009 (CDT)

XCOM 2 long war

So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update

Michaelx2 (talk) 20:02, 30 December 2019 (CET)