Difference between revisions of "Talk:Rearming"
Jump to navigation
Jump to search
(When there's not enough ammo to rearm...) |
m (Reloading order left vs right and question about TFTD data) |
||
Line 1: | Line 1: | ||
When there is not enough ammos to rearm the left weapon, bit 4 (mask 00001000) of offset 100 in CRAFT.DAT is set to one. |
When there is not enough ammos to rearm the left weapon, bit 4 (mask 00001000) of offset 100 in CRAFT.DAT is set to one. |
||
bit 5 is used for right weapon. Can someone check this? [[User:Seb76|Seb76]] 10:04, 16 February 2008 (PST) |
bit 5 is used for right weapon. Can someone check this? [[User:Seb76|Seb76]] 10:04, 16 February 2008 (PST) |
||
+ | |||
+ | : I noticed that if weapons are of the same type, the left weapon loads fully before the right weapon starts to load, even if you try to force the right weapon to load by removing and then restoring the right weapon. |
||
+ | |||
+ | : By the way, is there a data table somewhere with the reload rates for TFTD sub weapons? [[User:Spike|Spike]] 10:00, 11 October 2008 (CDT) |
Revision as of 17:00, 11 October 2008
When there is not enough ammos to rearm the left weapon, bit 4 (mask 00001000) of offset 100 in CRAFT.DAT is set to one. bit 5 is used for right weapon. Can someone check this? Seb76 10:04, 16 February 2008 (PST)
- I noticed that if weapons are of the same type, the left weapon loads fully before the right weapon starts to load, even if you try to force the right weapon to load by removing and then restoring the right weapon.
- By the way, is there a data table somewhere with the reload rates for TFTD sub weapons? Spike 10:00, 11 October 2008 (CDT)