Talk:Research (EU2012)

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Research Costs

  • WeaponFragments, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0)
  • AlienMaterials, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0)
  • Exp_Warfare, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • Xenobiology, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=4)
  • LaserWeapons, iTime=6, iAlloys=5, iElerium=0, iNumFragments=10, iNumItems=0)
  • PrecisionLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0)
  • HeavyLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0)
  • Plasma_Pistol, iTime=15, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1)
  • Plasma_Light, iTime=17, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1)
  • Plasma_Rifle, iTime=17, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1)
  • Plasma_Heavy, iTime=17, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1)
  • Plasma_Sniper, iTime=15, iAlloys=10, iElerium=10, iNumFragments=50, iNumItems=0)
  • Alloy_Cannon, iTime=15, iAlloys=25, iElerium=5, iNumFragments=40, iNumItems=0)
  • BlasterLauncher, iTime=20, iAlloys=20, iElerium=10, iNumFragments=75, iNumItems=0)
  • Plasma_Cannon, iTime=10, iAlloys=0, iElerium=10, iNumFragments=30, iNumItems=0)
  • EMP, iTime=20, iAlloys=0, iElerium=20, iNumFragments=0, iNumItems=40)
  • Fusion_Launcher, iTime=15, iAlloys=10, iElerium=20, iNumFragments=50, iNumItems=0)
  • ArcThrower, iTime=3, iAlloys=0, iElerium=0, iNumFragments=10, iNumItems=0)
  • BaseShard, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • AlienNavigation, iTime=5, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=2)
  • UFOPowerSource, iTime=7, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • Firestorm, iTime=15, iAlloys=10, iElerium=10, iNumFragments=75, iNumItems=0)
  • Elerium, iTime=7, iAlloys=0, iElerium=10, iNumFragments=0, iNumItems=0)
  • Armor_Carapace, iTime=7, iAlloys=10, iElerium=0, iNumFragments=0, iNumItems=0)
  • Armor_Skeleton, iTime=10, iAlloys=15, iElerium=0, iNumFragments=0, iNumItems=0)
  • Armor_Titan, iTime=20, iAlloys=15, iElerium=5, iNumFragments=0, iNumItems=0)
  • Armor_Ghost, iTime=17, iAlloys=15, iElerium=15, iNumFragments=0, iNumItems=0)
  • Armor_ArchAngel, iTime=17, iAlloys=15, iElerium=15, iNumFragments=0, iNumItems=0)
  • PsiArmor, iTime=15, iAlloys=10, iElerium=10, iNumFragments=0, iNumItems=0)
  • Hyperwave, iTime=8, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • PsiLink, iTime=10, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateSectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateEthereal, iTime=10,iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateHeavyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • InterrogateSectoidCommander, iTime=6, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0)
  • AutopsySectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyCryssalid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyEthereal, iTime=6, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyCyberdisc, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyDrone, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsySectopod, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsyHeavyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)
  • AutopsySectoidCommander, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1)

Research Projects Descriptions:

  • Xenobiology]="\"It is crucial that we gain a thorough understanding of the alien physiology in order to develop weapons and tactics better suited to combating them.
  • ArcThrower]="\"With our recent insights into the alien biological makeup, we believe it should be possible to create a device capable of incapacitating an alien subject without killing it. If our troops could capture an alien alive, perhaps we could interrogate it.
  • BaseShard]="\"This shard is all that is left of the Outsider alien after it was stunned. Based on our interrogation of the alien captive, we know that the Outsiders are the key to finding their base. We should begin research on this item immediately.
  • Firestorm]="\"After extensive study of the alien gravity wave drive, as well as their power and navigational systems, we believe it should be possible to incorporate aspects of their design into a craft of our own.
  • AutopsySectoidCommander]="\"The enlarged central nervous system and supplementary neural implants found in this Sectoid variant suggests capabilities unlike anything we've previously encountered.
  • Hyperwave]="\"The beacon that we recovered from the alien base appears to send and receive transmissions using a spectrum of energy unlike anything found on Earth. I can only imagine what we'll find after further study.
  • PsiLink]="\"The device we recovered from the Ethereal craft may be the final piece of the puzzle... the key to their psionic connection... and to the ultimate source of their power. With a better understanding of this technology, I believe we'll be on the brink of finding the source of this invasion.
  • AlienAlloys]="\"The alloys used in the fabrication of the alien weapons and technology are like nothing we've ever seen. Light, flexible, and considerably stronger than any known material.
  • Elerium]="\"Our initial observations of this this element indicate that it is used by the aliens to generate anti-matter energy when bombarded with certain particles- providing them with a nearly inexhaustible source of power generation.
  • PsiArmor]="\"Analysis of the Psionic alien's implants indicates that we might be able to integrate these components into an armor kit... although this would be of no use to a soldier without psionic potential, it could greatly improve the abilities of those who do show promise in this area.
  • Armor_Carapace]="\"We've continued our experiments on the alien alloys, and one of the proposed applications is a lighter, stronger form of body armor. Our early tests are very encouraging.
  • Armor_Skeleton]="\"Although the weight of this suit has been substantially reduced, it's defensive capabilities are still intact...and the reduced weight has allowed us to couple this suit with the climbing grapple that we've been prototyping.
  • Armor_Titan]="\"We've observed some of the alien combatants wearing a form of superheavy armor that still allows for full mobility in combat. This has been puzzling, to say the least, but with our new understanding of the alien energy sources and their materials, we could develop powered armor of our own.
  • Armor_Ghost]="\"Based on our continued study of the hyperwave \"phasing\" phenomena we've witnessed in the labs, we believe it should be possible to develop an armor kit mirroring these unusual properties. If successful, anyone wearing this suit would be extremely difficult to detect.
  • Armor_ArchAngel]="\"With our unique access to the aliens super-efficient power systems, we believe it should be possible to fabricate a suit of armor that permits sustained flight on the battlefield.
  • AlienWeaponry]="\"These fragments are all that remain of the powerful alien weaponry we've encountered so far. Still, there is much that we could learn from them while working to advance our own weapons systems.
  • Laser_Pistol]="\"The alien weapons recovered so far are remarkably advanced, so much so that we hardly know how to study them, let alone use them. However, just from our initial examination, we've already gained important insights into portable laser technology.
  • Laser_Rifle]="\"Based on our research into the alien weapon fragments, we believe it's possible to develop rifle-class laser weapons with greater range and damage output. Our early prototypes have been encouraging, if a bit... inconsistent.
  • Laser_Shotgun]="\"Although much of our efforts have been focused on harnessing laser weaponry for precision firing, we've theorized a number of other interesting variations. One of our more promising concepts is a hand-held weapon that generates a wide field of fire at close range, but rapidly diffuses over longer distances. This could prove to be a devastating close-combat weapon.
  • Laser_Heavy]="\"Our experiments with extreme density power packs and enhanced optics have led to weapon design capable of dwarfing the output of our previous lasers. In addition to this heavy-class weapon, we may be able to adapt this technology for fitment on to our fleet of interceptors.
  • Laser_Sniper]="\"With our continued advancement in the field of laser optics, we believe we've devised a power pack capable of generating a single focused beam that remains effective even at extreme range with minimal blooming.
  • Laser_Cannon]="\"We've finally developed a plausible blueprint for an oversized lens that would allow for us to fabricate a vehicle-mounted laser weapon. Although it would obviously be too large for tactical use, we believe it would be ideal for one of our interceptors.
  • WeaponFragments]="\"These fragments are all that remain of the powerful alien weaponry we've encountered so far. Further study could lead to advances in our own weapons development programs.
  • AlienMaterials]="\"The aliens appear to be using materials that are lighter and stronger than anything we've ever seen. A cursory examination has already given us ideas for ways to improve the soldiers' current body armor, but more research is required.
  • Exp_Warfare]="\"Although our understanding of the alien technology is still limited, what we've seen so far is enough to revolutionize combat as we know it. If we are to level the playing field, we must adapt the alien technology for our own use.
  • LaserWeapons]="\"Our research into alien weapon fragments led to the idea of portable laser weaponry. Our early prototypes have been encouraging, but we continue to struggle with issues related to heat dispersion.
  • PrecisionLasers]="\"The alien weaponry appears to use a series of crystalline lenses to increase the power output of their weapons. While we can't recreate their materials, we can adapt their techniques to increase the range and power of our own laser weapons.
  • HeavyLasers]="\"Our early experiments with oversized coolant coils and double lensing have shown the potential to greatly increase the firing rate of our laser weaponry. We may be able to use these advances in the development of ship-based cannons for our Interceptors as well.
  • Plasma_Pistol]="\"Our understanding of plasma-based weaponry comes entirely from the alien materials recovered so far. The intact plasma-generating weapon recovered from the field has provided some incredible insights, and it's quite possible we could create a version suited for our own soldiers' use.
  • Plasma_Light]="\"This carbine-style weapon is capable of generating a direct, superheated charge of plasma - an intriguing and dangerous prospect. Further research could allow for this technology to work in our favor.
  • Plasma_Rifle]="\"An amazing piece of technology - this rifle maintains a seemingly normal form factor while housing a fully functional plasma generator inside. Even the most modern of our current power generation facilities on Earth are less efficient than this small device.
  • Plasma_Heavy]="\"Despite a number of impressive advances, I am still in awe of the alien's mastery of plasma-based weapons. This particular configuration seems to contain an even more complex magnetic plasma containment chamber, allowing for nearly continuous projection of plasma blasts.
  • Plasma_Sniper]="\"Our continued research into the alien's plasma weaponry has finally uncovered a fault in the design - the plasma bolt itself begins to dissipate at extreme range. We have several theories as to how this issue might be overcome, and if successful, the result would be a sniper rifle of unparalleled power.
  • Alloy_Cannon]="\"The density of the alien alloys we've been studying has precluded their use as ammunition; all of our experiments have resulted in the destruction of the weapon itself during firing tests, as the alloys tear the barrel apart. However, we've devised a way to break the alloys into micro-shards, and using the magnetic containment field derived from the alien plasma weapons should allow for their safe discharge.
  • Plasma_Cannon]="\"With additional insulation to protect the avionics, it should be possible to equip our Interceptors with plasma weapons. By integrating a larger version of the containment housing developed for our other plasma weaponry, the end result would be an extremely effective ship-based cannon.
  • Fusion_Launcher]="\"We've recovered a number of interesting materials from the wreckage of the battleship-class UFO. If we can gain a better understanding of the alien fusion core, I believe further research on this path may lead us to the development of an immensely powerful air-to-air weapon.
  • BlasterLauncher]="\"Using what we've learned from the advanced weaponry found onboard the larger UFO, we should be able to prototype a new projectile launcher with a uniquely powerful explosive shell.
  • AlienNavigation]="\"The navigational control systems recovered from the crashed UFO seem to act as both a flight computer and a communications module. Further study may lead to improvements in our ability to detect incoming UFOs.
  • UFOPowerSource]="\"With the element known as \"Elerium\" housed within, this compact device is somehow responsible for generating the enormous amounts of power consumed by the alien vessels. Given time, we may be able to adapt this technology for our own fighter craft.
  • UFOFlight]="\"
  • EMP]="\"We've conceived of a weapon capable of disabling electronic systems without destroying them... if we were to equip our Interceptors with this technology, while also shielding them from the overall effect, this could greatly improve our odds of recovering the alien technology intact.
  • InterrogateSectoid]="\"We've taken one of the smaller aliens captive - hopefully we can develop a thorough interrogation process to overcome any language barriers we might encounter.
  • InterrogateFloater]="\"Although this captive seems to be feeble of mind... clouded by rage... we might nonetheless be able to derive some benefit from a full interrogation.
  • InterrogateMuton]="\"This captive is very aggressive, clearly having been intended to serve in a front-line combat role. With the appropriate drug therapy and... encouragement... we may be able to coax some useful intel on the alien weaponry and their tactics.
  • InterrogateSectoidCommander]="\"This captive is clearly a rare and dangerous specimen. We've already seen evidence of its unique mental abilities in the field.... We should tread carefully, but we certainly cannot pass up the insights it might be able to provide during interrogation.
  • InterrogateBerserker]="\"It's going to take our most powerful sedatives to keep this captive under control... but I feel it's worth the risk, as we may glean valuable intel from a successful interrogation.
  • InterrogateThinMan]="\"It seems unlikely that this particular species will break under interrogation as quickly as the other captives, as we believe it was specifically intended to serve as an infiltrator. Still, perhaps if we use more aggressive techniques, we can...coax...it into revealing additional information about how the aliens arrived here.
  • InterrogateHeavyFloater]="\"The nature of this specimen's cybernetic implants precludes us from most attempts at interaction, but a thorough analysis of its movements and reactions to stimuli could provide crucial information about the alien's implementation of these systems.
  • InterrogateMutonElite]="\"I'm amazed we were able to capture one of the master aliens' bodyguards alive... It probably has a broad understanding of the invaders' weapon systems and tactics.
  • InterrogateEthereal]="\"We know this captive is harboring an incredible pool of psionic energy, a fact that is not lost on our staff, who are quite concerned about working in close proximity to the creature. In any case, we have no choice but to conduct a thorough interrogation of the subject if we hope to gain anything of value from it.
  • AutopsySectoid]="\"Our initial scans of the small humanoid aliens recovered so far have revealed something quite remarkable. We're detecting components of non-biological matter embedded within their internal structure. Could these be implants of some kind?
  • AutopsyFloater]="\"A torturous mass of flesh and machinery, the mere existence of this creature implies a cruelty that is difficult to comprehend.
  • AutopsyThinMan]="\"These aliens were clearly intended to be used as infiltrators, moving among us and observing without raising an alarm. However, the question remains, how were the aliens able to physically modify this species to achieve this goal?
  • AutopsyMuton]="\"Weighing in at over 275 kilograms, the majority of which is simply muscle and bone, this creature appears well suited for the rigors of front-line combat.
  • AutopsyCryssalid]="\"A cursory examination of this creature reveals that it is similar in structure to several insect species found on Earth. Although covered in an incredibly hard exoskeleton, the six appendages of this alien are nevertheless exceedingly light and flexible.
  • AutopsyZombie]="\"It's not clear what tangible benefits might come from investigating the human remains of the spider-like alien's victim, although the mechanism by which our troops are infected is worth studying.
  • AutopsyCyberdisc]="\"On the surface this object appears to be purely robotic in nature, but we still suspect there may be an organic component lurking within.
  • AutopsyBerserker]="\"The body of this creature still remains warm to the touch several hours after being terminated. A chemical analysis of the alien's tissue will likely provide insights into this strange phenomenon.
  • AutopsyHeavyFloater]="\"This horrifying machine-flesh hybrid suggests the invaders are willing to stop at little, or nothing, to achieve their goals.
  • AutopsyMutonElite]="\"As if its heightened muscle density, hardened skin, and redundant organs weren't enough, this alien appears to have neural implants that facilitate command and control functions. Given the circumstances, this specimen would appear ideal for guard duty.
  • AutopsyDrone]="\"This small robot appears to fill some sort of support role. We might be able to interface with its circuitry... and possibly subvert it in the field.
  • AutopsySectopod]="\"The engineering advancements found in this machine are remarkable - the joint articulation, weapons systems and targeting capabilities in particular are well beyond current military developments on Earth. The practical applications are staggering.
  • AutopsyEthereal]="\"This alien appears physically weak, even frail... but appearances can be deceiving. It is a remarkably hardy specimen, with a brain chemistry and structure utterly unknown to our science.

Research Code Names

  • Xenobiology]="Mobius"
  • ArcThrower]="Spark"
  • BaseShard]="Novato"
  • Firestorm]="Skylance"
  • AutopsySectoidCommander]="Rosetta"
  • Hyperwave]="Tachyon"
  • PsiLink]="Skylight"
  • AlienAlloys]="Alien Alloys"
  • Elerium]="E-115"
  • PsiArmor]="Witchwood"
  • Armor_Carapace]="Thorax"
  • Armor_Skeleton]="Rictus"
  • Armor_Titan]="Golem"
  • Armor_Ghost]="Nightshade"
  • Armor_ArchAngel]="Icarus"
  • WeaponFragments]="Sagaris"
  • AlienMaterials]="Looking Glass"
  • Exp_Warfare]="Skunk Works"
  • LaserWeapons]="Sunray"
  • PrecisionLasers]="Lightwire"
  • HeavyLasers]="Penumbra"
  • Plasma_Pistol]="Jacamar"
  • Plasma_Light]="Corvid"
  • Plasma_Rifle]="Kestral"
  • Plasma_Heavy]="Kingfisher"
  • Plasma_Sniper]="Osprey"
  • Alloy_Cannon]="Avocet"
  • Plasma_Cannon]="Snapdragon"
  • Fusion_Launcher]="Godfinger"
  • BlasterLauncher]="Tunguska"
  • AlienNavigation]="Lighthouse"
  • UFOPowerSource]="Waterfall"
  • UFOFlight]="UFO Flight"
  • EMP]="Ion"
  • InterrogateSectoid]="Roanoke"
  • InterrogateFloater]="Goalpost"
  • InterrogateMuton]="Tempest"
  • InterrogateSectoidCommander]="Voynich"
  • InterrogateBerserker]="Rubicon"
  • InterrogateThinMan]="Masquerade"
  • InterrogateHeavyFloater]="Dreadnaught"
  • InterrogateMutonElite]="Gomorrah"
  • InterrogateEthereal]="Rosetta"
  • AutopsySectoid]="Roswell"
  • AutopsyFloater]="Crimson Cape"
  • AutopsyThinMan]="Viperus"
  • AutopsyMuton]="Nero"
  • AutopsyCryssalid]="Ridley"
  • AutopsyCyberdisc]="Enigma"
  • AutopsyBerserker]="Anaconda"
  • AutopsyHeavyFloater]="Montezuma"
  • AutopsyMutonElite]="Imperial"
  • AutopsyDrone]="Arachnid"
  • AutopsySectopod]="Halcyon"
  • AutopsyEthereal]="Aether"