Difference between revisions of "Talk:Research (Piratez)"

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(→‎Research Base: Tacked in an old version of the research base design. Needs to be updated with FirePits, Corridors, Prison, - figures need to be recalculated.)
(more brainstorming)
 
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{{CheckOutdated (Piratez)|0.98B}}
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<div style="float:right"><br clear="right"/>__TOC__</div>
 
= To Do =
 
= To Do =
 
* Explain length of research
 
* Explain length of research
 
* Differences (expect projects to be MUCH slower than vanilla X-Com)
 
* Differences (expect projects to be MUCH slower than vanilla X-Com)
* Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks)
+
* Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
* Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
+
* Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc
* Ideally a tech tree at some point
+
** (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC)
 +
* Ideally a tech tree at some point (Done)
 
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT)
 
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT)
  
 
==More Notes from Ivan to get this started==
 
==More Notes from Ivan to get this started==
  
*Introduce Imeryak's Tech Tree viewer.
+
*Introduce Imeryak's Tech Tree viewer. (Done)
*Link to "Get One Free" table for Prisoner Exploitation.
+
*Link to "Get One Free" table for Prisoner Exploitation. (Done)
*Links (or Tables) to Researchable Items > Discs, books, etc (Checklists)
+
*Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
*Link to building a Research base.
+
*Link to building a Research base. (Done)
 
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC)
 
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC)
  
=Draft WriteUps=
+
===Follow Up===
==Early Research==
+
Individual Pages might be right for certain topics.
In your first consultation with the three brainy gals down at the lab, you are presented with the initial branches of a huge tech tree that will take you from a savage bunch of misfit primitives to the starsThese "Brainers" are quite expensive to sustain, so its important to understand that discoveries may take a while to unlock.
+
*Could link from main page
 +
*Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
 +
** maybe some effort at pointing out the HUGE research projects at >X hours, etcNot sure here.
 +
** Tech Table? "Topic, Cost, Points" ?  (I sort of built one as I researched my early to mid game campaign)
 +
*Interrogation Unlocks
 +
** Brief article on the Key Unlocks from Interrogations.
 +
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC)
  
==Initial Topics==
+
==Interrogations==
===Hellerium===
 
* Some basic research into the fuel found in the tanks of the Bonaventura to help us understand a bit about chemistry and energy systems. (No direct unlocks, maybe worth researching a bit down the road.)
 
===Plastasteel===
 
* The amazing metals found in our new hideout hint a levels of metallurgy we've never imagined before.  (No direct unlocks, but we'll want to explore this at some point.)
 
===Spring Cleaning===
 
* This place is a bit a mess.  It might be worth our while to try making it shipshape.  (Leads on some of the junk laying around, as well as a possible way to get these computers working.)
 
===Flintlocks & Bombs===
 
* Lets figure out if we can make our initial gear shootier and explodier.  (Great for figuring out how make some of the early things that go boom.)
 
===Primitive Weapons===
 
* Our Piratical enterprise may benefit from solid understanding of savage weapons.  (Early melee and ranged weapons.)
 
===Our Abilities===
 
* This may help us to understand a bit more about who we are and how we came here.  (A basic tech for many later advances. Initial benefits involve a lead on some different togs.)
 
===Contacts: Smugglers===
 
* There appears to be a Smuggler's camp just down the road.  It may be wise to investigate and see what we can learn.  (A new lead on weapons tech and some new items become available on the blackmarket.)
 
===Basic Armor===
 
* We maybe able to figure out a way of making some protective gear for the hands, Cap'n.  (Initial armor and understanding of protective attire.)
 
===Smoke-Ops Gear===
 
* Seems like these smoke grenades can tire the gals out. Maybe there is a way to use some of the lab equipment to protect against it.  (Unlocks smoke-ops gear that can keep the gals on their feet in smoke clouds all day long.)
 
 
 
=Research Tech Tree=
 
To say that the XPiratez Tech Tree is vast, is a huge understatement.  Truly, it is so gargantuan, that accurately depicting it in one massive diagram maybe almost impossible.  There is hope, however:
 
==Piratez TechTreeViewer==
 
Imeryak has provided an amazing online tool to allow you to explore the tree an an individual topic level.
 
[http://techtreeviewer.byethost9.com/ http://techtreeviewer.byethost9.com/] Type a topic in the box in the upper left. As you type, potential topics begin to appear below in a drop-down window. They are case sensitive, so it makes sense to use the arrow keys or mouse to select the topic exactly.  This tool can help you get an idea of what early unlocks lay behind the topics you have available.  You can also look up a topic, then "back track" to see what the requirements are to see how to bee-line to it.  [http://openxcom.org/forum/index.php/topic,4106.0.html Forum Link is Here]
 
 
 
==Get One Frees==
 
===Prisoners===
 
The [[Hostages_(Piratez)#Prisoner Processing Table | Prisoner Processing Table]] gives a great breakdown on how many techs a prisoner may reveal if put through the lab, as well as a general description of what types of techs they may disclose. [[Hostages_(Piratez)#Interrogation | Interrogations]] are a further step of ensuring that enemy leaders give up all of their secrets.
 
 
 
A complete breakdown of all Techs given by each enemy type is at this [https://drive.google.com/open?id=0B3LA7DXD41YYRTVMaTl1cXNKN3M  GoogleDrive Link]
 
 
 
===Reading===
 
Various printed materials find their way into the hands of our Pirate Gals from time to time.  These are often great ways to find out about the world and get a head start on understanding different technologies.  Each of these may reveal different topics, some more than others.  For a full list of the free techs associated with each item, click the word: <nowiki>[Expand]</nowiki> located to the right of each entry.
 
====Gun Almanachs====
 
Generally filled with nice tidbits about firearms, these are a must read for the Gun Nut!
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*50mm Cannon Parts
 
*Magnum
 
*Confederate Eagle
 
*Skorpion SMG
 
*Assault SMG
 
*UAC Carbine
 
*Tommy
 
*Military Shotgun
 
*Scoped Carbine
 
*Assault Rifle
 
*Battle Rifle
 
*Omega Rifle
 
*Autogun
 
*Machine Gun
 
*Spitfire
 
*Sniper Rifle
 
*CAWS
 
*LACC
 
*Light Cannon
 
*Auto-Cannon
 
*Mini gun
 
*Chain gun
 
*Recoilless Rifle
 
*Rocket Launcher
 
*Long Range Flamer
 
*Hydra Laser
 
*Chem Grenade
 
*Poison Gas Grenade
 
</div>
 
 
 
====Old Earth Books====
 
Interesting background on the current world with some interesting technologies thrown in.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*Ancient  Log  378B-12
 
*Ancient  Log  701X-07
 
*Ancient  Log  655E-81
 
*Ancient  Log  359E-99
 
*Ancient  Log  178S-72
 
*Ancient  Log  506A-22
 
*Ancient  Log  221R-17
 
*Ancient  Log  CI30-51
 
*Ancient  Log  RX22-11
 
*Ancient  Log  ACO6-B5 
 
*Fuso  Sword
 
*Longsword
 
*Cat  Paws
 
*Tommy
 
*Scoped  Carbine
 
*Magnum
 
*Military  Shotgun
 
*Acid  Grenade
 
*Uranium  Weapons
 
*Shadowmasters
 
</div>
 
 
 
====Pillow Books====
 
A bit risqué some might think, but these tomes can shed some light on some of the female combatants.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*SLAVE
 
*SLAVE MAID
 
*SLAVE TASKMASTER
 
*SLAVE LASHER
 
*SLAVE GLADIATRIX
 
*Powers of Seduction
 
*Jewelry
 
*Exquisite Lingerie
 
*Exquisite Gem
 
*Apple
 
*Chateau de la Mort
 
*Personal Database
 
*Durathread Mesh
 
*Force Circuitry
 
*Beastmen
 
*Catgirl
 
*Reticulan Hybrid
 
*Ratman Mob Lieutenant
 
*Guild Hostess
 
*Church Maiden
 
*Church Matron
 
*#007
 
*#017
 
*#035
 
*#058
 
*#064
 
</div>
 
 
 
====Solar Courier====
 
The local news sheet in this Galactic Backwater features news of the extraordinary.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*Giftmasters: A Brand New Menace?
 
*Explosions Rock Downtown!
 
*Weird Goat Worshipped By Heretics
 
*Concerns About Chryssalid Gas
 
*Rat People - Are They Real?
 
*Reapers Attack Again
 
*Canadian Royal Family Decimated!
 
*Cloaking Devices Do Not Exist
 
*The Forest of Steel Marches On
 
*Food Pirates Strike Again
 
*Metal Will Miss The Finals
 
*Inquistor Kashub: Good or Bad Cop?
 
*The Attack Of Violent Flare Females
 
*Special Interview: Inquisitor Kashub
 
*Biocock Insanity
 
*The Rejuvenation Ceremony
 
*Replicator Outbreak in Siberia
 
*Phobos Hits the Charts
 
*Rogue Leaflets Attack Steel Pact
 
</div>
 
 
 
====Govt Papers====
 
Captured on the battlefield, these are full of information on factions, nations, and missions.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*Provincial Govt
 
*The Academy
 
*Osiron
 
*Traders' Guild
 
*Marsec
 
*The Church
 
*The Mercenaries
 
*Raiders
 
*Spartans
 
*Humanists
 
*Reticulans
 
*BLACKMARCH
 
*CALIFORNIA REPUBLIC
 
*CENTRAL PROVINCE
 
*THE CONFEDERATION
 
*DARK DOMINION
 
*DEATH REALMS
 
*EURASIAN AUTONOMY
 
*EUROSYNDICATE
 
*FUSO
 
*GHOSTGATES
 
*HIDDEN EXPANSE
 
*PIRATE STRAITS
 
*IRON TRIBE
 
*KINGDOM OF CANADA
 
*LATIN EMPIRE
 
*NORTHERN FEDERATION
 
*RED REVOLUTION
 
*ROGUE FIELDS
 
*ROMANICA
 
*STEEL PACT
 
*THE TECHNOCRACY
 
*THEBAN TYRANNY
 
*TURAN
 
*Daily Business 
 
*Peacekeeping 
 
*Pacification 
 
*Sway Local Govt
 
*Secret Base 
 
*Mutant Pogrom 
 
*Crackdown 
 
*Base Supply
 
*Cargo Freight
 
*Gold Transport
 
*Resource Extraction
 
*Military Supply
 
*Courier Run
 
*Passenger Ferrying
 
*Luxury Ride 
 
*Survey
 
*Diplomacy
 
*Conversion
 
*Supervision
 
*Mercenary Contract
 
*Raid
 
*Govt Business
 
*Smuggling
 
</div>
 
 
 
===Hacking===
 
Figuring out how to access various types of data has opened up a whole new array of informational content.  Many of these may require some work by the runts either for decryption (Manufacture>Hacking) or for compiling of personal databases.
 
====Decrypted Data Disks====
 
These little plastic disks are almost unbelievable in the amount of information they can contain.  Vessels, missions, nations, weapons, craft technology, and galactic history, its anyone's guess what they will come up with.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*Scout Documentation
 
*Runabout Documentation
 
*Cutter Documentation
 
*Shrine Ship Documentation
 
*Supply Ship Documentation
 
*Envoy Documentation
 
*Terror Ship Documentation
 
*Cruiser Documentation
 
*Boarding Torpedo Documentation
 
*Breaker Documentation
 
*Assault Transport Documentation
 
*Frigate Documentation
 
*Hopper Documentation
 
*Excavator Documentation
 
*Courier Documentation
 
*Messenger
 
*Freighter Documentation
 
*Gunboat Documentation
 
*Light Gunboat Documentation
 
*Military Transport Documentation
 
*Escort Documentation
 
*Gunship Documentation
 
*Heavy Gunship Documentation
 
*Corvette Documentation
 
*Destroyer Documentation
 
*Battleship Documentation
 
*Bomber Documentation
 
*Ordinator
 
*Raider
 
*Raider Gunship
 
*Raider Fighter
 
*Sentry Documentation
 
*Fighter Documentation
 
*Hotrod
 
*Imperial Probe
 
*Daily Business 
 
*Peacekeeping 
 
*Pacification 
 
*Sway Local Govt
 
*Secret Base 
 
*Mutant Pogrom 
 
*Crackdown 
 
*Base Supply 
 
*Cargo Freight
 
*Gold Transport
 
*Resource Extraction
 
*Military Supply
 
*Courier Run
 
*Passenger Ferrying
 
*Luxury Ride 
 
*Survey
 
*Diplomacy
 
*Conversion
 
*Supervision
 
*Mercenary Contract
 
*Raid
 
*Govt Business
 
*Smuggling
 
*50mm Cannon Parts
 
*Fuso Sword
 
*Cat Paws
 
*Longsword
 
*Magnum
 
*Confederate Eagle
 
*Skorpion SMG
 
*Military Shotgun
 
*Assault SMG
 
*UAC Carbine
 
*Tommy
 
*Scoped Carbine
 
*Assault Rifle
 
*Battle Rifle
 
*Omega Rifle
 
*Autogun
 
*Machine Gun
 
*Spitfire
 
*Sniper Rifle
 
*CAWS
 
*LACC
 
*Light Cannon
 
*Auto -Cannon
 
*Minigun
 
*Chaingun
 
*Recoilless Rifle
 
*Rocket Launcher
 
*Toxigun
 
*Long Range Flamer
 
*Self-Charging Laspistol
 
*Kruger
 
*Magneto-Plasma Gun
 
*Hydra Laser
 
*Reticulan Lasgun
 
*Reticulan Plasma Gun
 
*Dynamite
 
*Polson Gas Grenade
 
*Chem Grenade
 
*Hellerium Grenade
 
*Kosmoportovaya Vodka
 
*Combat Drugs
 
*Academy Hazmat Suit
 
*Hellerium 
 
*Plastasteel 
 
*Slave Al 
 
*Ship Engine 
 
*Small Ship Engine
 
*Life Support System 
 
*Hypno Device 
 
*Stasis Pod
 
*Regeneration Chamber 
 
*Modern Personal Armor
 
*Advanced Weapons Rumors
 
*Mutant Origins
 
*Electronics
 
*Medical Supplies
 
*Crack
 
*Jewelry
 
*LIAC Weapons Documentation
 
*Uranium Weapons
 
*Energy Weapon Parts
 
*Heavy Power Couplings
 
*Laser Lenses
 
*Focusing Crystals
 
*Energy Capacitors
 
*Gauss Coils
 
*Plasma Chambers
 
*Inertial Accelerators
 
*Magi schen -Motors
 
*BLACKMARCH
 
*CALIFORNIA REPUBLIC
 
*CENTRAL PROVINCE
 
*THE CONFEDERATION
 
*DARK DOMINION
 
*DEATH REALMS
 
*EURASIAN AUTONOMY
 
*EUROSYNDICATE
 
*FUSO
 
*GHOSTGATES
 
*HIDDEN EXPANSE
 
*PIRATE STRAITS
 
*IRON TRIBE
 
*KINGDOM OF CANADA
 
*LATIN EMPIRE
 
*NORTHERN FEDERATION
 
*RED REVOLUTION
 
*ROGUE FIELDS
 
*ROMANICA
 
*STEEL PACT
 
*THE TECHNOCRACY
 
*THEBAN TYRANNY
 
*TURAN
 
*Human Citizens
 
*Beastmen
 
*Shadowmasters
 
*SLAVE
 
*SLAVE MAID
 
*SLAVE LASHER
 
*Stellar Empire Report 001
 
*Stellar Empire Report 002
 
*Ancient Log 378B -12
 
*Ancient Log  701X-07
 
*Ancient Log 655E- 81
 
*Ancient Log 359E- 99
 
*Ancient Log 178S- 72
 
*Ancient Log 506A -22
 
*Ancient Log 221R -17
 
*Ancient Log CI30 -51
 
*Ancient Log RX22 -11
 
*Ancient Log AC06 -B5
 
*Ancient Log UAC7- X1
 
*#002
 
*#003
 
*#004
 
*#005
 
*#006
 
*#007
 
*#009
 
*#010
 
*#011
 
*#012
 
*#013
 
*#014
 
*#016
 
*#018
 
*#019
 
*#020
 
*#023
 
*#026
 
*#031
 
*#032
 
*#038
 
*#046
 
*#051
 
*#052
 
*#053
 
*#054
 
*#055
 
*#056
 
*#080
 
*#083
 
*#086
 
*#093
 
*#101
 
*#107
 
</div>
 
====Govt Personal Codes====
 
These databases can yield a fair amount of information on factions, missions, and various human agents.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*Provincial Govt
 
*The Academy
 
*Traders’ Guild
 
*The Church
 
*The Mercenaries
 
*Raiders
 
*Human Citizens
 
*Beastmen
 
*Reticulans
 
*Govt Agent
 
*Govt Elite Soldier
 
*Govt Enforcer
 
*Govt General
 
*Military Police
 
*Govt Pilot
 
*Labourer
 
*Female Labourer
 
*Fat Guy
 
*Tough Girl
 
*Tough Guy
 
*Human Goon
 
*Humanist Activist
 
*Ordinator
 
*Sway Local Govt
 
*Military Supply
 
*Gold Transport
 
*Resource Extraction
 
*Passenger Ferrying
 
*Cargo Freight
 
*Govt Business
 
*Shadowmasters
 
</div>
 
====Govt/Reticulan Files====
 
Alien lifeforms and exotic tech can be found in these files.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*Mini -Cougar SMG
 
*Omega Rifle
 
*Nova Fusion Rifle
 
*Kruger
 
*Hydra Laser
 
*Reticulan Lasgun
 
*Reticulan Plasma Gun
 
*Spore Launcher
 
*Life Support System
 
*Hypno Device 
 
*Stasis Pod
 
*Regeneration Chamber 
 
*Govt Fusion Cruiser
 
*Reticulan Peon
 
*Reticulan Hybrid
 
*Siren
 
*Sectogre
 
*Reticulan Technician
 
*Mechtoid
 
*Reticulan Elder
 
*Govt Siren
 
*Catgirl
 
*Bugbear
 
</div>
 
====Humanist Files====
 
These are the dossiers of the Bully Boys and their craft.
 
<div caption="Get One Frees" class="mw-collapsible mw-collapsed" >
 
'''Get One Frees'''
 
*Humanists
 
*Humanist Soldier
 
*Humanist Instructor
 
*Humanist Leader
 
*Humanist Stormtrooper
 
*Humanist Supersoldier
 
*Kruger
 
*Longsword
 
*Poison Gas Grenade
 
*Daily Business 
 
*Secret Base
 
*Mutant Pogrom
 
*Crackdown
 
*Scout Documentation
 
*Runabout Documentation
 
*Cutter Documentation
 
*Light Gunboat Documentation
 
*Gunboat Documentation
 
*Escort Documentation
 
*Sentry Documentation
 
</div>
 
 
 
==Research Base==
 
The Laboratory in the initial hideout is arguably one of the most precious resources in game.  No other facility is like it, and it may be impossible to replace.  Once its filled with 15 brainers, you have a pretty good research team. However, with the incredible amount of techs begging to be researched, their may be a need for other alternatives.  Enter the 'Dedicated Research Base'.
 
 
 
===Phase One===
 
<table border="0">
 
<tr><td>
 
{{UBK_Piratez|=
 
|dirt|dirt|dirt|dirt|dirt|dirt|=
 
|dirt|dirt|power|dirt|dirt|dirt|=
 
|dirt|still|lift|library|dirt|dirt|=
 
|dirt|dirt|outpost|dirt|dirt|dirt|=
 
|dirt|dirt|dirt|dirt|dirt|dirt|=
 
|dirt|dirt|dirt|dirt|dirt|dirt|=}}
 
</td></tr>
 
<tr><td>(Lift, Outpost, Library, Still & Power) This base has room for 9 Runts, 1 Brainer.</td></tr>
 
</table>
 
 
 
===Phase Two===
 
<table border="0">
 
<tr><td>
 
{{UBK_Piratez|=
 
|dirt|dirt|study|dirt|dirt|dirt|=
 
|dirt|study|power|study|dirt|dirt|=
 
|study|still|lift|library|study|dirt|=
 
|dirt|study|outpost|barracks|study|dirt|=
 
|dirt|dirt|surgery|dirt|dirt|dirt|=
 
|dirt|dirt|dirt|dirt|dirt|dirt|=}}
 
</td></tr>
 
<tr><td>(Adding Surgery, Barracks, & 7 Studies) This base has room for 19 Runts, 16 Brainers.</td></tr>
 
</table>
 
 
 
===Phase X Completed===
 
<table border="0">
 
<tr><td>
 
{{UBK_Piratez|=
 
|CPU|study|study|study|study|study|=
 
|study|study|power|study|study|study|=
 
|study|still|lift|library|study|barracks|=
 
|study|study|outpost|barracks|study|study|=
 
|study|surgery|surgery|study|study|study|=
 
|study|study|barracks|study|study|study|=}}
 
</td></tr>
 
<tr><td>(Completed with Computer Core, 25 Studies, 3 Barracks, 2 Surgeries, 1ea of Library, Outpost, Still, Power, and Lift) This base has room for 29 Runts, 56 Brainers.</td></tr>
 
</table>
 

Latest revision as of 15:18, 7 April 2016

This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1.



To Do

  • Explain length of research
  • Differences (expect projects to be MUCH slower than vanilla X-Com)
  • Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
  • Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
    • (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --IvanDogovich (talk) 15:18, 7 April 2016 (UTC)
  • Ideally a tech tree at some point (Done)

--DracoGriffin (talk) 23:35, 21 October 2015 (EDT)

More Notes from Ivan to get this started

  • Introduce Imeryak's Tech Tree viewer. (Done)
  • Link to "Get One Free" table for Prisoner Exploitation. (Done)
  • Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
  • Link to building a Research base. (Done)

--IvanDogovich (talk) 22:08, 30 March 2016 (UTC)

Follow Up

Individual Pages might be right for certain topics.

  • Could link from main page
  • Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
    • maybe some effort at pointing out the HUGE research projects at >X hours, etc. Not sure here.
    • Tech Table? "Topic, Cost, Points" ? (I sort of built one as I researched my early to mid game campaign)
  • Interrogation Unlocks
    • Brief article on the Key Unlocks from Interrogations.

--IvanDogovich (talk) 15:18, 7 April 2016 (UTC)

Interrogations