Difference between revisions of "Talk:Research (Piratez)"
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IvanDogovich (talk | contribs) (→More Notes from Ivan to get this started: final phases of research base. porting them to front page) |
IvanDogovich (talk | contribs) (more brainstorming) |
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* Explain length of research | * Explain length of research | ||
* Differences (expect projects to be MUCH slower than vanilla X-Com) | * Differences (expect projects to be MUCH slower than vanilla X-Com) | ||
− | * Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) | + | * Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done) |
− | * Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc) | + | * Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc) |
− | * Ideally a tech tree at some point | + | ** (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC) |
+ | * Ideally a tech tree at some point (Done) | ||
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT) | --[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT) | ||
==More Notes from Ivan to get this started== | ==More Notes from Ivan to get this started== | ||
− | *Introduce Imeryak's Tech Tree viewer. | + | *Introduce Imeryak's Tech Tree viewer. (Done) |
− | *Link to "Get One Free" table for Prisoner Exploitation. | + | *Link to "Get One Free" table for Prisoner Exploitation. (Done) |
− | *Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) | + | *Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done |
− | *Link to building a Research base. | + | *Link to building a Research base. (Done) |
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC) | --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC) | ||
+ | ===Follow Up=== | ||
+ | Individual Pages might be right for certain topics. | ||
+ | *Could link from main page | ||
+ | *Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc | ||
+ | ** maybe some effort at pointing out the HUGE research projects at >X hours, etc. Not sure here. | ||
+ | ** Tech Table? "Topic, Cost, Points" ? (I sort of built one as I researched my early to mid game campaign) | ||
+ | *Interrogation Unlocks | ||
+ | ** Brief article on the Key Unlocks from Interrogations. | ||
+ | --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC) | ||
− | + | ==Interrogations== | |
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Latest revision as of 15:18, 7 April 2016
This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1. |
To Do
- Explain length of research
- Differences (expect projects to be MUCH slower than vanilla X-Com)
- Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
- Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
- (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --IvanDogovich (talk) 15:18, 7 April 2016 (UTC)
- Ideally a tech tree at some point (Done)
--DracoGriffin (talk) 23:35, 21 October 2015 (EDT)
More Notes from Ivan to get this started
- Introduce Imeryak's Tech Tree viewer. (Done)
- Link to "Get One Free" table for Prisoner Exploitation. (Done)
- Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
- Link to building a Research base. (Done)
--IvanDogovich (talk) 22:08, 30 March 2016 (UTC)
Follow Up
Individual Pages might be right for certain topics.
- Could link from main page
- Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
- maybe some effort at pointing out the HUGE research projects at >X hours, etc. Not sure here.
- Tech Table? "Topic, Cost, Points" ? (I sort of built one as I researched my early to mid game campaign)
- Interrogation Unlocks
- Brief article on the Key Unlocks from Interrogations.
--IvanDogovich (talk) 15:18, 7 April 2016 (UTC)