Difference between revisions of "Talk:Skyranger"

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Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.
 
Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.
  
-[[Cobalt]]
+
-[[User:Cobalt|Cobalt]]

Revision as of 02:51, 24 July 2006

Truncation

Mathematically, the Skyranger shouldn't be able to stay out for 3 days at a time. It just goes through its fuel too fast. (Ironic that I say that with a Skyranger, eh?) However, after just trying it for myself, the skyranger netted a whole 10 extra hours. I think it has something to do with truncation versus full decimal precision. I patrolled a Skyranger on top of my base in a new game, then waited until the "low fuel notice". This came 82 hours later. Doing the math in reverse: Staying in the air 82 hours means it is draining fuel 492 times, every 10 minutes. Assuming the tank becomes empty, it is then losing .203% of its fuel tank every 10 minutes, travelling at half speed. At full speed, this becomes .406% of its fuel tank every 10 minutes.

Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.

-Cobalt