Talk:Skyranger

From UFOpaedia
Revision as of 02:49, 24 July 2006 by Cobalt (talk | contribs)
Jump to navigation Jump to search

Truncation

Mathematically, the Skyranger shouldn't be able to stay out for 3 days at a time. It just goes through its fuel too fast. (Ironic that I say that with a Skyranger, eh?) However, after just trying it for myself, the skyranger netted a whole 10 extra hours. I think it has something to do with truncation versus full decimal precision. I patrolled a Skyranger on top of my base in a new game, then waited until the "low fuel notice". This came 82 hours later. Doing the math in reverse: Staying in the air 82 hours means it is draining fuel 492 times, every 10 minutes. Assuming the tank becomes empty, it is then losing .203% of its fuel tank every 10 minutes, travelling at half speed. At full speed, this becomes .406% of its fuel tank every 10 minutes.

Methinks that the game truncates the value of the fuel ratio (whole tank/amount consumed per 10 mins) and this means that the terran fueled crafts will probably have slightly longer ranges.

-Cobalt