Talk:Small Scout

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Revision as of 22:45, 17 September 2008 by Arrow Quivershaft (talk | contribs) (Clarification of article for Brunpal.)
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I've seen single stingrays down them. I've never hit one with cannons. They always run away before my interceptors close. You'd probably need an elerium powered ship to catch up with them and use cannons. There always seems to be one looking for you base on the first day so it can be a nice way to get that first plasma weapon for research.


Brunpal: In the interception window, if a UFO takes 50% or more of its total hull points in damage, it is shot down, leaving a UFO Crash Site which X-COM can raid for goodies. X-COM gets "UFO Grounded" points for such. UFO crash sites tend to contain damaged UFOs. But since there's really no way to damage the Small Scout, the vessel doesn't spawn on the map. If a UFO takes 100% or more of its HP in damage in an interception, you will get the message "UFO Destroyed!" No crash site is spawned, and X-COM gets double the points it would've gotten for simply crash-landing the vessel. The part at the top refers to this discrepancy between crash landing and destruction. Craft Armaments randomly do between 50% and 100% of their damage to a UFO on a successful hit; the Small Scout has 50 HP. So even on a minimum damage(50), an Avalanche missile will blow a Small Scout into shrapnel. Whereas a Stingray, Cannon, or Laser Cannon can possibly crash the Small Scout, but damages it so badly in the process that there's nothing left for X-COM to salvage; just a lone alien to hunt. Arrow Quivershaft 15:45, 17 September 2008 (PDT)