Talk:Small Scout

From UFOpaedia
Revision as of 13:50, 25 September 2008 by Arrow Quivershaft (talk | contribs) (My mistak.)
Jump to navigation Jump to search

I've seen single stingrays down them. I've never hit one with cannons. They always run away before my interceptors close. You'd probably need an elerium powered ship to catch up with them and use cannons. There always seems to be one looking for you base on the first day so it can be a nice way to get that first plasma weapon for research.


Brunpal: In the interception window, if a UFO takes 50% or more of its total hull points in damage, it is shot down, leaving a UFO Crash Site which X-COM can raid for goodies. X-COM gets "UFO Grounded" points for such. UFO crash sites tend to contain damaged UFOs. But since there's really no way to damage the Small Scout, the vessel doesn't spawn on the map. If a UFO takes 100% or more of its HP in damage in an interception, you will get the message "UFO Destroyed!" No crash site is spawned, and X-COM gets double the points it would've gotten for simply crash-landing the vessel. The part at the top refers to this discrepancy between crash landing and destruction. Craft Armaments randomly do between 50% and 100% of their damage to a UFO on a successful hit; the Small Scout has 50 HP. So even on a minimum damage(50), an Avalanche missile will blow a Small Scout into shrapnel. Whereas a Stingray, Cannon, or Laser Cannon can possibly crash the Small Scout, but damages it so badly in the process that there's nothing left for X-COM to salvage; just a lone alien to hunt. Arrow Quivershaft 15:45, 17 September 2008 (PDT)

Yes I understood all that previously. (Been playing for years.) It was better explained at the top of the page so the note at the bottom was superfluous as it was written. Plus technically it wasn't correct as is:
  • "If the Small Scout was shot down by an Interceptor, there will be no UFO spawned; the craft is destroyed in the crash landing."
1. Reference to Interceptor: Doesn't matter what kind of X-Com craft shoots it down. As written it implies it does matter what craft.
2. Does matter what kind of weapon (vs craft) is used to shoot it down. Which isn't explained in the note, but is explained on the page.
3. "Shot down" is a inaccurate term. It implies a crash, vs "destroyed" which doesn't imply a crash.
4. As written it implied destruction was the only possible result. Highly likely, yes. I was surprised the first time I had one crash on me since I must have blown up dozens upon dozens by that time across many different games and had never had it happen.
5. While I understood what it was trying to say, the entire small note ended up contradicting the body of the page.
As my edit summary explained: "the note was better explained at the top of the page" but I still thought it wise to allay a player's concern that they had never been attacked by that kind of UFO. (A thought that crossed my mind the first time I saw it in game.) --Brunpal 10:53, 18 September 2008 (PDT)
I think I'm unsure what the debate here is now. What I am trying to explain is that if the UFO is shot down by anything("Interceptor" is used across the wiki as a generic term for any X-COM craft that can mount a weapon, though it does correctly refer to the fighter jet) and is NOT destroyed during the interception, the crash site of the UFO will spawn a single alien and no UFO. Is this what you understand me to be saying? Arrow Quivershaft 21:28, 24 September 2008 (PDT)
The only way that I know of to produce a "small scout" map with no actual small scout on it is to use XComUtil (which stops it appearing for who knows what reason). If you shoot one down but fail to destroy it (dual cannons are a good way to do this), you can send in your ground team and collect the craft. It'll be perfectly intact (because it has no power supply to go boom).
Yes, I tested it just this minute with CE. ;) If you have different results, check that your game isn't modded then report back on your version. - Bomb Bloke 03:07, 25 September 2008 (PDT)
I do indeed use XComUtil, with it, the game runs more stably(fewer crashes) and does not completely disrupt my screen resolution if and when it does crash and burn. So that'd be my error; apologies. Arrow Quivershaft 06:50, 25 September 2008 (PDT)