Talk:Soldier Skills & Equipment Guide (EU2012)

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Very through information, but please keep it with a Neutral Point of View, because there's a lot that I disagree (not the stats or the explanations) like your personal premise that Lethality is the most important issue regarding perk selection, or that you should choose Bullet Swarm over Holo-Targeting at the beginning, when to me Holo-Targeting is crucial to help rookies (and the whole squad) get kills and promotions. Some other things are incorrect/missing (Mayhem also increases damage from explosives) or it's just a matter of personal playstyle - I love Snap Shot snipers because of their ability to move and fire, it works great on the big UFOs and city maps with a lot of buildings but I also have a Sniper with Squad Sight for some maps. I think it would be much more useful to have a Guide about when/how to use each perk and let the player decide. Otherwise it's just a matter of personal opinion and that won't be much useful. My suggestion would be to have this content either reworked or moved to another page. And there's also the matter of what this Beginner Guide should have besides perk selection. Hobbes 07:33, 21 October 2012 (EDT)

Certainly has room for improvement on the NPOV side, but I think that's fine as starting point for an article. It can be reworked. However, I recommend adding a suffix to the page, otherwise it could be a beginner guide for any one of the many games if you came in here through a Google search or via another page. -NKF 07:37, 21 October 2012 (EDT)
I like the stats analysis very much (I haven't had time to do it myself so it's a great read) I just think it needs a more neutral analysis. Some perks are essential like Field Medic, Revive and Savior to have Support Medic right away, I think that one everybody should agree, but as for the rest it's really a matter of playstyle. Hobbes 07:49, 21 October 2012 (EDT)

Multiple POVs

While this is a great guide, I feel that this guide is good only for a specific playstyle-IE, an aggressive one. If you want to be aggressive then that's all well and good, but many people would prefer a more subtle or defensive approach, approaches which are almost completely disregarded in this guide. Perhaps if we had multiple guides, one for each style (I believe this is already in place-isn't there an entire page dedicated to listing all the different guides for the original?) I don't think I would be a good example, but if everyone would like I could make a guide for my style, which is three supports-one a rifleman, two field medics, a heavy, and an assualt (the second field medic can be switched out for a squadsight sniper) -Krikit386

That's exactly my point above. Before the game was released I thought that the most important perks were those that expanded your 2 Actions, i.e. Snap Shot allows for Move and Fire with the Sniper Rifle, Bullet Swarm allows the Heavy to shoot twice, etc. After I started playing the game I realized that they are important (the same way that Lethality is) but you need to think about their general effect on the squad's abilities and their uses. Example: lots of people go for Squad Sight instead of Snap Shot. I like to have both, because Snap Shot is great for Abduction missions where most of the time you'll need to move to take the shot. Squad Sight also works for me on those occasions but Snap Shot fits more my style. Another example: UFO missions, I usually take Squad Sight but sometimes I'll switch to the Snap Shot sniper since he's the one more capable of using the Battle Scanner (since you'll usually keep your Squad Sight sniper behind), and you really need the Scanner to avoid unfriendly confrontations. Hobbes 10:14, 22 October 2012 (EDT)
I've started rewriting the content to make it NPOV but I only got to the Heavy and Holo-Targetting/Bullet Swarm analysis. Before I continue can everyone please check the page and give some feedback on the part I've rewritten? Hobbes 11:08, 22 October 2012 (EDT)
Great work as ever, Hobbes. Apart from the NPOV improvements, I wonder if the article needs more context at the start though. Or if it needs renaming. It's called a Beginner Guide to the (whole) game but seems to focusing on only one important aspect, how to pick upgrades. Spike 11:38, 22 October 2012 (EDT)
I agree, I think a Beginner's Guide should have more tips for overall game play, rather than focusing on Skill choices. I really like this page, I had already thought of something similar that expanded the text on the Classes page. I think it needs to be renamed and possibly we could move it individual pages for each class to better split up all this information. Hobbes 12:16, 22 October 2012 (EDT)
Maybe add in those overall tips. As it stands, this is more of intermediate article rather than a beginner article. It has a lot of analysis which sounds like disputation between experts. So if it's a true beginner article it needs to be simplified I think. Probably just rename it and keep it as it is. Spike 12:21, 22 October 2012 (EDT)