Talk:Sonic Pulser

From UFOpaedia
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Suicide Rookie

Has anyone ever used all nine sonic pulsers in the backpack as a death-switch bomb? The results would be terrifying, even if they all detonated at the lowest strength (60 HE is still a lot for an aquatoid or gillman, and that's only one pulser). I could imagine if someone edited the byte offsets for troop cost and pulser materials (0 Zrbite and $200 or so), this would be a very deadly tactic. Muton commander 23:03, 30 September 2008 (CDT)

The aliens pack quite a lot of pulsers in general, so you wouldn't need to build too many of them unless you really go all out to use this strategy.
However, 9 pulsers might be a little overkill on most aliens. The entire arming phase will prove to be quite tedious and the only alien that would need such firepower would be the lobstermen. However I don't think they'd need that much damage. Still, nothing wrong with having a grenadier armed with lots of ready-to-go pulsers. Use the arm and belt slots though, faster travel time between them and the hands than from the backpack. -NKF 23:26, 30 September 2008 (CDT)