Talk:Submersible Weapons Systems

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Revision as of 23:46, 29 May 2009 by NKF (talk | contribs) (X-COM Turn reaction fire immunity)
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X-COM Turn reaction fire immunity

Just based off a question on the Strategycore Forums by user Veki, it seems that TFTD breaks the reaction fire mechanics for SWS during X-COM's turn. In other words, they're immune to reaction fire. They will get attacked during the aliens' turn, but they don't get fired on during your turn.

This appears to occur in both patched and unpatched dos versions as well as CE. Can anyone else test this out and return with their findings? What I'd really like to know is if this occurs in the Playstation edition as well, just to round things off.


While not unwelcome, it's certainly a most unbalancing feature. Note: This does not occur in UFO. -NKF 19:46, 29 May 2009 (EDT)