Talk:Supply Ship Smash and Grab

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Revision as of 01:58, 9 September 2009 by Magic9mushroom (talk | contribs)
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Unless you're planning to be a dirty bastard and use the UFO Redux exploit, why not finish the mission and get mondo points? Magic9mushroom 08:52, 8 September 2009 (EDT)

I hate casualties. It's rare I manage to take the 2nd floor without any.
I don't know the exploit you mentioned. Sauce plox kthx. Zarn 09:03, 8 September 2009 (EDT)
Can't remember the redux exploit off hand, but I think it means shooting down the UFO once it takes off so that you can attack it again. Anyhow, it's a bit late so I cannot offer any of the points I'd like to make, but the one thing I want to say is: plug the lifts. That way you can control the upper levels at your own pace. -NKF 09:16, 8 September 2009 (EDT)

Lay off the chanspeak please.

It's in ExploitsA.

NKF: Indeed. Plugging the lifts and then double-breaching the second floor works wonders. Magic9mushroom 09:20, 8 September 2009 (EDT)

It hurts to admit after some 19 years of playing xcom that I never found out that aliens never shoot straight up.
So - I never thought of plugging the elevators. Either I fought a bloody battle, or I pirated - which is certainly piece of cake comparing to battling your way through the 2nd floor. Zarn 13:25, 8 September 2009 (EDT)

Well, plugging the elevators is usually a precursor to sweeping the 2nd floor. It's fairly easy if you remember to look around through every corridor, and if you do it with 8+ soldiers breaching both lifts simultaneously.

It's the 3rd floor that annoys me tbh. Magic9mushroom 21:58, 8 September 2009 (EDT)