Difference between revisions of "Talk:Terror Mission"

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First byte was 0 for my soldiers, 8 for all the Floaters, 12 for the Reapers, 16 for all the civilians.
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--[[User:Ethereal Cereal|Ethereal Cereal]] 22:35, 4 June 2006 (PDT)

Revision as of 05:35, 5 June 2006

I removed the old discussion pertaining to mind controlling as it has been resolved through MikeTheRed's experience testing. Below you will find some text from a page called "Terror attacks". I'm deleting that page as that one obviously meant to be called "Terror Mission" *ahem*. Anyhow, I didn't want to delete the page outright as some of the info could/might be used here. Feel free to incorporate as much/little of this text as you want into the article. Anyone can remove this comment. --Zombie 17:44, 12 March 2006 (PST)

Lovely debriefing."...the crater where the gas station is used to be" made me laugh.--X-COM:Turcocalypse 11:01, 22 April 2006 (PDT)

Terror attack text

Upon noticing the threat posed to them by X-Com, aliens will scout out desirable cities, then attack the city using a large team of foot soldiers and the terror weapons associated with them.

The mission involves various smaller UFOs, which search for potential targets. When an area has been selected, a Terror Ship will drop off a strike force at a city, then take off directly into space.

Aliens have little to gain from carrying out these terror missions, but they know X-Com has much to lose. The purpose of these missions is to discredit X-Com. If a terror mission goes well for the aliens, nearby countries that fund X-Com are likely to lower funding, and pull out of the project altogether of an Alien Infiltration mission succeeds shortly afterwards.

The best way to deal with terror attacks is to shoot down the Terror Ship before it can land. When this is done, the aliens have to start the whole mission again, starting with the scouting UFOs.

Hmm.

I recently completed a terror mission (that one that comes at the end of the first month) on Superhuman level. There were 12 Floaters, no Reapers (plus 11 civilians and 14 soldiers).

I looked in the unitref file to check if I was playing on Superhuman, and listed there, I saw 13 Floaters and 10 Reapers.

What the heck.

I also noticed the Aztec alien stats spreadsheet had several numbers wrong -- some were too high, some too low. It has seemed correct every time I've checked it against Beginner aliens, but in this game:

Floater Soldier, Superhuman (I believe)

                 Aztec     unitref
Str               47        43
Firing acc        58        62
Energy           105       104
React             58        62
Melee acc         70        81
Psi str           41        40 

--Ethereal Cereal 10:08, 4 June 2006 (PDT)


Can you check the very first byte in the reaper entries. Is it a 255 or another value?

- NKF


First byte was 0 for my soldiers, 8 for all the Floaters, 12 for the Reapers, 16 for all the civilians.

--Ethereal Cereal 22:35, 4 June 2006 (PDT)