Talk:Understanding Grenades

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Revision as of 21:02, 1 August 2008 by NKF (talk | contribs) (Reply)
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Excellent work NKF - thank you!

Can I make some suggestions:

  • Say how much of this applies to Alien Grenades and HE Packs (all of it I think).
  • Make explicit that keeping an armed grenade in inventory/hand/whatever does not delay the turn on which it will explode
  • Stress that BOTH conditions must be true for a grenade to explode
  • Mention kneeling as a way of throwing grenades in hard situations eg out of a Skyranger
  • Link to destroying terrain
  • Link to tactics eg using grenades vs terror units.

I was thinking about anti-grenade tactics - do Aliens ever set grenade timers for anything less than 0? So is it possible to pick up an armed alien grenade thrown by the AI?

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Maybe add a section on whether a destroyed grenade explodes? This isn't apocalypse after all and chain-reaction grenades aren't going to occur... MagicJuggler 10:46, 30 July 2008 (PDT)

There's plenty of room for expansion of this article. I'll make a short section on that - although all the particulars on item destruction in general are covered in one of the other sections. Will have to remember to link to it once I come across it. - NKF 14:02, 1 August 2008 (PDT)