Talk:Understanding Grenades
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Excellent work NKF - thank you!
Can I make some suggestions:
- Say how much of this applies to Alien Grenades and HE Packs (all of it I think).
- Make explicit that keeping an armed grenade in inventory/hand/whatever does not delay the turn on which it will explode
- Stress that BOTH conditions must be true for a grenade to explode
- Mention kneeling as a way of throwing grenades in hard situations eg out of a Skyranger
- Link to destroying terrain
- Link to tactics eg using grenades vs terror units.
I was thinking about anti-grenade tactics - do Aliens ever set grenade timers for anything less than 0? So is it possible to pick up an armed alien grenade thrown by the AI?
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Maybe add a section on whether a destroyed grenade explodes? This isn't apocalypse after all and chain-reaction grenades aren't going to occur... MagicJuggler 10:46, 30 July 2008 (PDT)
- There's plenty of room for expansion of this article. I'll make a short section on that - although all the particulars on item destruction in general are covered in one of the other sections. Will have to remember to link to it once I come across it. - NKF 14:02, 1 August 2008 (PDT)
- NKF: You mean this? Arrow Quivershaft 15:54, 1 August 2008 (PDT)
- My hero! Yes indeedy that's the one. Just for completeness sake I'll toss in a reference to the TFTD item destruction table too. - NKF 16:33, 1 August 2008 (PDT)