Tank/Rocket Launcher
Jump to navigation
Jump to search
General Information
This is one of the first two HWPs available to new X-COM Commanders.
Its the most popular of the two earlier HWPs. This tank fires explosive rockets toward the enemy that explode on contact with a solid object - be it an enemy unit or a wall. These rockets are not as powerful as the large rockets used by the Rocket Launcher but still pack a considerable punch.
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the Hovertank/Launcher. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.
Vital Statistics
Cost: | $480,000 |
Tracked Tank Specs | |
Time Units | 70 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 20 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 90 |
Left/Right | 75 |
Rear | 60 |
Under | 60 |
Rocket Turret Specifications | ||
Ammuntion | ||
Type | HWP Rockets | |
Damage | 85 High Explosive | |
Rounds | 8 | |
Purchase Price | $3,000 | |
Sale Price | $2,250 | |
Firing Modes | Accuracy | Cost |
Aimed | 115%(69%) | 75%(52) |
Snap | 55%(33%) | 45%(31) |
Auto | n/a | n/a |
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units |
Notes
- Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.