Difference between revisions of "Taser"

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(Created page with "Back To Main Page A short range non-lethal weapon, the '''Taser''' is available to purchase from the start of the conflict. Intended as a close range alternativ...")
 
 
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A short range non-lethal weapon, the '''Taser''' is available to purchase from the start of the conflict.
 
A short range non-lethal weapon, the '''Taser''' is available to purchase from the start of the conflict.
  
Intended as a close range alternative to the [[Stun Rod (Hardmode) |Stun Rod]] or the [[Flashbang]] grenade, the Taser is intended to stun and subdue hostile targets, keeping them alive for further interrogation. The advantage of the Taser is that it offers an alternative, close range, way to stun a target without having to engage in melee combat and it is slightly less heavy to carry, and easier to place in the belt, than the stun rod. A user can fire 2 to 3 shots per turn time units allowing.  
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Intended as a close range alternative to the [[Stun Rod (Hardmode) |Stun Rod]] or the [[Flashbang]] grenade, the Taser is intended to stun and subdue hostile targets, keeping them alive for further interrogation. The taser has a hard range firing limit of 5 tiles, beyond 5 tiles the weapon cannot hit a target.  
  
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The taser offers a way to stun aliens at range without having to cover the longer distance to reach melee range, while it is still just as risky and not as safe as throwing Flashbang grenades from a long distance, however a Taser operator can fire off more stun shots than a grenade user can.
  
 
==Statistics==
 
==Statistics==
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**Snap:  30% (Accuracy  80%), Max Range 5 Tiles
 
**Snap:  30% (Accuracy  80%), Max Range 5 Tiles
 
**Aimed: 45% (Accuracy 100%), Max Range 5 Tiles
 
**Aimed: 45% (Accuracy 100%), Max Range 5 Tiles
*Price: $3,000
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*Price: $1,800
*Sell Price: $2,250</td></tr></table>
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*Sell Price: $600</td></tr></table>
 
===Ammo===
 
===Ammo===
 
<table><tr><td>[[Image:Taser_Clip.png|left|64 px]]</td><td>
 
<table><tr><td>[[Image:Taser_Clip.png|left|64 px]]</td><td>
 
*Power: 40 Stun
 
*Power: 40 Stun
*Capacity: 6 Rounds
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*Capacity: 10 Rounds
 
*Size: 1 high x 1 wide
 
*Size: 1 high x 1 wide
*Weight: 3
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*Weight: 1
 
*Price: $200
 
*Price: $200
*Sell Price: $150</td></tr></table>
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*Sell Price: $100</td></tr></table>
  
 
==Firing Time Unit Notes==
 
==Firing Time Unit Notes==

Latest revision as of 07:20, 22 May 2022

Back To Main Page

A short range non-lethal weapon, the Taser is available to purchase from the start of the conflict.

Intended as a close range alternative to the Stun Rod or the Flashbang grenade, the Taser is intended to stun and subdue hostile targets, keeping them alive for further interrogation. The taser has a hard range firing limit of 5 tiles, beyond 5 tiles the weapon cannot hit a target.

The taser offers a way to stun aliens at range without having to cover the longer distance to reach melee range, while it is still just as risky and not as safe as throwing Flashbang grenades from a long distance, however a Taser operator can fire off more stun shots than a grenade user can.

Statistics

Taser Hardmode.png
  • Power: 40 Stun
  • Size: 2 high x 1 wide
  • Weight: 5
  • TUs:
    • Snap: 30% (Accuracy 80%), Max Range 5 Tiles
    • Aimed: 45% (Accuracy 100%), Max Range 5 Tiles
  • Price: $1,800
  • Sell Price: $600

Ammo

Taser Clip.png
  • Power: 40 Stun
  • Capacity: 10 Rounds
  • Size: 1 high x 1 wide
  • Weight: 1
  • Price: $200
  • Sell Price: $100

Firing Time Unit Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed 2 shots, 10% remaining TUs
  • Snap: 3 shots, 10% remaining TUs

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone