Difference between revisions of "Technical (LW2)"
Line 15: | Line 15: | ||
| '''Fire in the Hole''' | | '''Fire in the Hole''' | ||
''Your rockets are more accurate. Reduces maximum rocket scatter by two tiles.'' | ''Your rockets are more accurate. Reduces maximum rocket scatter by two tiles.'' | ||
− | | | + | | {{ Template:Suppression (LW2)|text=1}} |
− | |||
| '''Roust''' | | '''Roust''' | ||
''Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position.'' | ''Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position.'' |
Revision as of 00:33, 22 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Heavy Weapons
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. Using either gauntlet ability requires one action and ends your turn. |
||
Rocketeer | Fireman | |
---|---|---|
Fire in the Hole
Your rockets are more accurate. Reduces maximum rocket scatter by two tiles. |
Roust
Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position. | |
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown. |
Napalm-X
Your Flamethrower can now disorient or panic enemies. Enemy units must pass a will check to avoid negative effects. |
Concussion Rocket
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke. Stun and disorientation chances based on target's will score. |
Shredder
Your primary weapon attacks shred armor. |
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within. |
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage. |
Formidable
Your gear includes an extra layer of protection, granting a bonus point of Armor and 66% less damage from explosive attacks. |
Phosphorous
Your flamethrower can now damage mechanical units. |
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Fire and Steel
Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage. |
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect. |
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Tactical Sense
Gain +5 defense for each enemy you can see, up to a maximum of +20 defense. |
Quickburn
Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown. |
Bunker Buster
Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire. |
Rapid Fire
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. |
Firestorm
Once per battle, attack all units in a complete circle around the soldier's position. This will light fires and deals +50% bonus damage over regular Flamethrower attacks. Also grants immunity to fire damage. |