Difference between revisions of "Technical (LW2)"
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== Abilities == | == Abilities == | ||
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− | + | {{Class Tree (LW2)| | |
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== Stat Progression == | == Stat Progression == |
Revision as of 20:43, 27 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Technical's are 10% more expensive for infiltration.
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. |
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---|---|---|---|
Rocketeer | Fireman | ||
Lance Corporal |
Your rockets are more accurate. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
Special Flamethrower shot that does limited damage but forces enemies to change their position. |
Corporal |
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown. |
Your Flamethrower can now disorient or panic enemies. |
Sergeant |
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke. |
Your primary weapon attacks shred armor. |
Activating your Flamethrower leaves a small smoke cloud around your position, providing a defensive bonus. |
Staff Sergeant |
Your grenades and rockets do full damage to units to the maximum extent of their area of effect. |
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks. |
Your flamethrower can now damage mechanical units and shreds armor. |
Tech Sergeant |
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Fire and Steel Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage. |
Your flamethrower has an increased range of one tile and covers a wider area of effect. |
Gunnery Sergeant |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Activate so your next use of the flamethrower will not cost an action. |
Master Sergeant |
Fire a special rocket that destroys buildings and other objects in the environment. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability. |
Once per battle, attack all units in a complete circle around the soldier's position. Also grants immunity to fire damage. |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 4 | 0 | 0 | 0 |
Lance Corporal | 1 | 2 | 4 | 0 | 0 | 0 |
Corporal | 0 | 2 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Tech Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Total | 4 | 16 | 8 | 0 | 0 | 0 |
This class also gains 1 point of strength, though it's not clear what that does.