Difference between revisions of "Technical (LW2)"

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''This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. Using either gauntlet ability requires one action and ends your turn.''
 
 
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Revision as of 04:02, 22 January 2017

Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet

Technical Skills
Heavy Weapons
Rocketeer Fireman
Fire in the Hole
Suppression
Roust

Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position.

Biggest Booms

Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).

Fortify
Napalm-X
Concussion Rocket
Shredder

Your primary weapon attacks shred armor.

Burnout

Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.

Tandem Warheads
Formidable
Phosphorus
Javelin Rockets

The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.

Fire and Steel
Incinerator

Your flamethrower has an increased range of one tile and covers a wider area of effect.

Salvo

Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.

Tactical Sense

Gain +5 defense for each enemy you can see, up to a maximum of +20 defense.

Quickburn

Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown.

Bunker Buster

Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.

Rapid Fire
Firestorm