Difference between revisions of "Technical (LW2)"
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| {{ Template:Concussion Rocket (LW2)|text=1}} | | {{ Template:Concussion Rocket (LW2)|text=1}} | ||
− | | | + | | {{ Template:Shredder (LW2)|text=1}} |
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| '''Burnout''' | | '''Burnout''' | ||
''Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.'' | ''Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.'' |
Revision as of 17:53, 22 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Rocketeer | Fireman | |
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Roust
Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position. | ||
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
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Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within. | ||
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect. | |
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Quickburn
Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown. | |
Bunker Buster
Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire. |