Difference between revisions of "Technical (LW2)"
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{{Class Tree (LW2)| | {{Class Tree (LW2)| | ||
|Squaddie1= | |Squaddie1= | ||
− | |Squaddie2={{Heavy Weapons (LW2)| | + | |Squaddie2={{Heavy Weapons (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|Squaddie3= | |Squaddie3= | ||
|SquaddieE1= '''.''' | |SquaddieE1= '''.''' | ||
Line 14: | Line 14: | ||
|Subclass1= '''Rocketeer''' | |Subclass1= '''Rocketeer''' | ||
|Subclass2= '''Fireman''' | |Subclass2= '''Fireman''' | ||
− | |LCorporal1={{Fire in the Hole (LW2)| | + | |LCorporal1={{Fire in the Hole (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |LCorporal2={{Suppression (LW2)| | + | |LCorporal2={{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |LCorporal3={{Roust (LW2)| | + | |LCorporal3={{Roust (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|LCorporalE1=''.'' | |LCorporalE1=''.'' | ||
|LCorporalE2=''.'' | |LCorporalE2=''.'' | ||
|LCorporalE3=''.'' | |LCorporalE3=''.'' | ||
− | |Corporal1={{Biggest Booms (LW2)| | + | |Corporal1={{Biggest Booms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Corporal2={{Fortify (LW2)| | + | |Corporal2={{Fortify (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Corporal3={{Napalm-X (LW2)| | + | |Corporal3={{Napalm-X (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|CorporalE1=''.'' | |CorporalE1=''.'' | ||
|CorporalE2=''.'' | |CorporalE2=''.'' | ||
|CorporalE3=''.'' | |CorporalE3=''.'' | ||
− | |Sergeant1={{Concussion Rocket (LW2)| | + | |Sergeant1={{Concussion Rocket (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Sergeant2={{Shredder (LW2)| | + | |Sergeant2={{Shredder (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |Sergeant3={{Burnout (LW2)| | + | |Sergeant3={{Burnout (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|SergeantE1=''.'' | |SergeantE1=''.'' | ||
|SergeantE2=''.'' | |SergeantE2=''.'' | ||
|SergeantE3=''.'' | |SergeantE3=''.'' | ||
− | |StaffSgt1={{Tandem Warheads (LW2)| | + | |StaffSgt1={{Tandem Warheads (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |StaffSgt2={{Formidable (LW2)| | + | |StaffSgt2={{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |StaffSgt3={{Phosphorus (LW2)| | + | |StaffSgt3={{Phosphorus (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|StaffSgtE1=''.'' | |StaffSgtE1=''.'' | ||
|StaffSgtE2=''.'' | |StaffSgtE2=''.'' | ||
|StaffSgtE3=''.'' | |StaffSgtE3=''.'' | ||
− | |TechSgt1={{Javelin Rockets (LW2)| | + | |TechSgt1={{Javelin Rockets (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |TechSgt2={{Fire and Steel (LW2)| | + | |TechSgt2={{Fire and Steel (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |TechSgt3={{Incinerator (LW2)| | + | |TechSgt3={{Incinerator (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|TechSgtE1=''.'' | |TechSgtE1=''.'' | ||
|TechSgtE2=''.'' | |TechSgtE2=''.'' | ||
|TechSgtE3=''.'' | |TechSgtE3=''.'' | ||
− | |GunSgt1={{Salvo (LW2)| | + | |GunSgt1={{Salvo (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |GunSgt2={{Tactical Sense (LW2)| | + | |GunSgt2={{Tactical Sense (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |GunSgt3={{Quickburn (LW2)| | + | |GunSgt3={{Quickburn (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|GunSgtE1=''.'' | |GunSgtE1=''.'' | ||
|GunSgtE2=''.'' | |GunSgtE2=''.'' | ||
|GunSgtE3=''.'' | |GunSgtE3=''.'' | ||
− | |MSgt1={{Bunker Buster (LW2)| | + | |MSgt1={{Bunker Buster (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |MSgt2={{Rapid Fire (LW2)| | + | |MSgt2={{Rapid Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |MSgt3={{Firestorm (LW2)| | + | |MSgt3={{Firestorm (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} |
|MSgtE1=''.'' | |MSgtE1=''.'' | ||
|MSgtE2=''.'' | |MSgtE2=''.'' |
Revision as of 18:35, 27 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Technical's are 10% more expensive for infiltration.
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. |
||
---|---|---|---|
Rocketeer | Fireman | ||
Lance Corporal |
Your rockets are more accurate. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
Special Flamethrower shot that does limited damage but forces enemies to change their position. |
Corporal |
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown. |
Your Flamethrower can now disorient or panic enemies. |
Sergeant |
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke. |
Your primary weapon attacks shred armor. |
Activating your Flamethrower leaves a small smoke cloud around your position, providing a defensive bonus. |
Staff Sergeant |
Your grenades and rockets do full damage to units to the maximum extent of their area of effect. |
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks. |
Your flamethrower can now damage mechanical units and shreds armor. |
Tech Sergeant |
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Fire and Steel Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage. |
Your flamethrower has an increased range of one tile and covers a wider area of effect. |
Gunnery Sergeant |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Activate so your next use of the flamethrower will not cost an action. |
Master Sergeant |
Fire a special rocket that destroys buildings and other objects in the environment. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability. |
Once per battle, attack all units in a complete circle around the soldier's position. Also grants immunity to fire damage. |
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 4 | 0 | 0 | 0 |
Lance Corporal | 1 | 2 | 4 | 0 | 0 | 0 |
Corporal | 0 | 2 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Tech Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Total | 4 | 16 | 8 | 0 | 0 | 0 |
This class also gains 1 point of strength, though it's not clear what that does.