Name |
Damage |
Crit Damage |
Clip Size |
Sound Range |
Special properties
|
Prerequisites |
Cost |
Black Market Value
|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores
|
Cannon
|
4-6 |
+2 |
5 |
24 |
-
|
XCOM starts with an unlimited supply
|
Laser Cannon
|
5-8 |
+3 |
5 |
24 |
+5 Aim
|
Advanced Laser Weapons |
25 |
1 |
1 |
- |
10
|
Mag Cannon
|
6-11 |
+4 |
5 |
24 |
-
|
Advanced Magnetic Weaponry |
40 |
2 |
2 |
- |
20
|
Gauss Cannon
|
8-13 |
+5 |
5 |
24 |
Ignores 1 Armor
|
Advanced Coilguns |
60 |
3 |
5 |
- |
25
|
Beam Cannon
|
11-15 |
+6 |
5 |
24 |
Inflicts Rupture (1 damage)
|
Beam Cannon |
70 |
4 |
5 |
1 |
35
|