Difference between revisions of "Template:UtilityItems (LW2)"
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(Created page with "{| class="wikitable" width="100%" style="text-align: center" ! Item !! Effect !!Cost!! Requirements |- |Battle Scanners |Scan an area for signatures. Any enemies in an area w...") |
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− | ! | + | !rowspan="2"|Name!!rowspan="2"|Effect |
+ | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value | ||
|- | |- | ||
− | + | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses | |
− | |||
− | | | ||
− | |[[ | ||
|- | |- | ||
− | | | + | | [[File:XCOM2_Inv_Medkit.png|x64px]]<br>'''Medikits |
− | | | + | |Heals 4 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]]. |
− | | | + | |colspan="7"| XCOM starts with an unlimited supply |
− | | | ||
|- | |- | ||
− | | | + | | [[File:XCOM2_Inv_MedkitMK2.png|x64px]]<br>'''Nanomedikits |
− | | | + | |Heals 6 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]]. |
− | | | + | | [[Proving_Ground_(LW2)#Battlefield_Medicine|Battlefield Medicine]] || 10 || 1 || - || - || 5 |
− | | | ||
|- | |- | ||
− | |Skulljack | + | | [[File:XCOM2_Inv_Skulljack.png|x64px]]<br>'''Skulljack |
− | | | + | |Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If [[Proving_Ground_(LW2)#Skullmining|Skullmining]] has been completed, grants +25 Hacking. |
− | | | + | | [[Proving_Ground_(LW2)#Skulljack|Skulljack]] || 20 || - || - || 1x ADVENT Officer Corpse || - |
− | |Skulljack | ||
|- | |- | ||
− | | | + | | [[File:XCOM2_Inv_MindShield.png|x64px]]<br>'''Mindshield |
− | | | + | |Protects against negative mental effects from enemy abilities, like panic or mind control. |
− | | | + | | [[Research_(LW2)#Sectoid_Autopsy|Sectoid Autopsy]] || 10 || 1 || - || 1x Sectoid Corpse || 10 |
− | | | ||
|- | |- | ||
− | |Overdrive Serum | + | | [[File:XCOM2_Inv_Neurowhip.png|x64px]]<br>'''Neurowhip |
− | |Grants bonus mobility and damage reduction for 2 turns. | + | |Grants 10 Psi Offense, but reduces Will by 10. |
− | | | + | | [[Research_(LW2)#Psionics|Psionics]] || 20 || 3 || - || 1x Sectoid Corpse || 10 |
− | |Berserker Autopsy | + | |- |
+ | | [[File:XCOM2_Inv_Combat_Stims.png|x64px]]<br>'''Overdrive Serum | ||
+ | |Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action. | ||
+ | | [[Research_(LW2)#Berserker_Autopsy|Berserker Autopsy]] || 3 || - || - || - || - | ||
|} | |} | ||
− | [[Category: | + | [[Category:Templates (LW2)]] |
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Latest revision as of 08:33, 4 October 2020
Name | Effect | Prerequisites |
Cost | Black Market Value | ||||
---|---|---|---|---|---|---|---|---|
Supplies |
Elerium Crystals |
Elerium Cores |
Corpses | |||||
Medikits |
Heals 4 HP on use. Can be used with Medical Protocol. | XCOM starts with an unlimited supply | ||||||
Nanomedikits |
Heals 6 HP on use. Can be used with Medical Protocol. | Battlefield Medicine | 10 | 1 | - | - | 5 | |
Skulljack |
Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If Skullmining has been completed, grants +25 Hacking. | Skulljack | 20 | - | - | 1x ADVENT Officer Corpse | - | |
Mindshield |
Protects against negative mental effects from enemy abilities, like panic or mind control. | Sectoid Autopsy | 10 | 1 | - | 1x Sectoid Corpse | 10 | |
Neurowhip |
Grants 10 Psi Offense, but reduces Will by 10. | Psionics | 20 | 3 | - | 1x Sectoid Corpse | 10 | |
Overdrive Serum |
Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action. | Berserker Autopsy | 3 | - | - | - | - |