Difference between revisions of "Template:UtilityItems (LW2)"

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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Item !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items !! Requirements
+
!rowspan="2"|Name!!rowspan="2"|Effect
 +
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
 
|-
 
|-
| [[File:XCOM2_Inv_Medkit.png|x32px]]
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
|Medikits
 
|Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).
 
| - || - || - || - || -
 
|None
 
 
|-
 
|-
| [[File:XCOM2_Inv_MedkitMK2.png|x32px]]
+
| [[File:XCOM2_Inv_Medkit.png|x64px]]<br>'''Medikits
|Nanomedikits
+
|Heals 4 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]].
|Heal 6HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).
+
|colspan="7"| XCOM starts with an unlimited supply
| 10 || 0 || 1 || 0 || -
 
|Battlefield Medicine (PG)
 
 
|-
 
|-
| [[File:XCOM2_Inv_Battle_Scanner.png|x32px]]
+
| [[File:XCOM2_Inv_MedkitMK2.png|x64px]]<br>'''Nanomedikits
|Battle Scanners
+
|Heals 6 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]].
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (LW2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (LW2)|chryssalids]].
+
| [[Proving_Ground_(LW2)#Battlefield_Medicine|Battlefield Medicine]] || 10 || 1 || - || - || -
| 10 || 0 || 1 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
 
|Battlescanners (PG)
 
 
|-
 
|-
| [[File:XCOM2_Inv_MindShield.png|x32px]]
+
| [[File:XCOM2_Inv_Skulljack.png|x64px]]<br>'''Skulljack
|Mindshield
+
|Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If [[Proving_Ground_(LW2)#Skullmining|Skullmining]] has been completed, grants +25 Hacking.
|Protects against all types of negative mental effects, like panic or mind control..
+
| [[Proving_Ground_(LW2)#Skulljack|Skulljack]] || 20 || - || - || 1x ADVENT Officer Corpse || -
| 10 || 0 || 1 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
 
|[[Sectoid (LW2)|Sectoid]] Autopsy
 
 
|-
 
|-
| [[File:XCOM2_Inv_Skulljack.png|x32px]]
+
| [[File:XCOM2_Inv_Combat_Stims.png|x64px]]<br>'''Overdrive Serum
|Skulljack
+
|Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action.
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.
+
| [[Research_(LW2)#Berserker_Autopsy|Berserker Autopsy]] || 3 || - || - || - || -
| 20 || 0 || 0 || 0 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
 
|Skulljack (PG)
 
 
|-
 
|-
| [[File:XCOM2_Inv_Mimic_Beacon.png|x32px]]
+
| [[File:XCOM2_Inv_MindShield.png|x64px]]<br>'''Mindshield
|Mimic Beacon
+
|Protects against negative mental effects from enemy abilities, like panic or mind control.
|Conjures a holographic decoy soldier for the enemy to shoot at.
+
| [[Research_(LW2)#Sectoid_Autopsy|Sectoid Autopsy]] || 10 || 1 || - || 1x Sectoid Corpse || -
| 60 || 0 || 0 || 1 || 1x [[Gatekeeper (LW2)|Gatekeeper]] Corpse
 
|Mimic Beacons (PG)
 
 
|-
 
|-
| [[File:XCOM2_Inv_Combat_Stims.png|x32px]]
+
| [[File:XCOM2_Inv_Neurowhip.png|x64px]]<br>'''Neurowhip
|Overdrive Serum
+
|Grants 10 Psi Offense, but reduces Will by 10.
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.
+
| [[Research_(LW2)#Psionics|Psionics]] || 20 || 3 || - || 1x Sectoid Corpse || -
| 3 || 0 || 0 || 0 || -
 
|[[Berserker (LW2)|Berserker]] Autopsy
 
|-
 
| [[File:XCOM2_Inv_Neurowhip.png|x32px]]
 
|Neurowhip
 
|Grants 10 Psi Offense to the soldier, at a cost of 10 will.
 
| 20 || 0 || 3 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
 
|Psionics
 
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Revision as of 18:18, 3 October 2020

Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Medkit.png
Medikits
Heals 4 HP on use. Can be used with Medical Protocol. XCOM starts with an unlimited supply
XCOM2 Inv MedkitMK2.png
Nanomedikits
Heals 6 HP on use. Can be used with Medical Protocol. Battlefield Medicine 10 1 - - -
XCOM2 Inv Skulljack.png
Skulljack
Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If Skullmining has been completed, grants +25 Hacking. Skulljack 20 - - 1x ADVENT Officer Corpse -
XCOM2 Inv Combat Stims.png
Overdrive Serum
Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action. Berserker Autopsy 3 - - - -
XCOM2 Inv MindShield.png
Mindshield
Protects against negative mental effects from enemy abilities, like panic or mind control. Sectoid Autopsy 10 1 - 1x Sectoid Corpse -
XCOM2 Inv Neurowhip.png
Neurowhip
Grants 10 Psi Offense, but reduces Will by 10. Psionics 20 3 - 1x Sectoid Corpse -