Difference between revisions of "Toxigun vs Devastator Cannon"

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==Comparison with the Devastator Cannon==
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The [[Toxigun]] and [[Devastator Cannon]] will eventually be your main choice of primary firearms as the game progresses. They are equally powerful weapons and bring different qualities to the table.
Advantages for the Toxigun:
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=Toxigun=
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==Advantages==
 
#High rate of fire. A four-man squad dual-wielding these can unleash a fog of bullets.  
 
#High rate of fire. A four-man squad dual-wielding these can unleash a fog of bullets.  
 
#*Note: When paired in real-time combat and firing on full-auto, the rate of fire is so great that the secondary weapon barely gets used. An agent that does not have maxed firing accuracy should consider switching to a slower but more accurate firing mode. You will still enjoy the rapid rate of fire, but with much improved accuracy. This is less important for agents with maxed accuracy where firing accuracy is the same across the different firing modes.  
 
#*Note: When paired in real-time combat and firing on full-auto, the rate of fire is so great that the secondary weapon barely gets used. An agent that does not have maxed firing accuracy should consider switching to a slower but more accurate firing mode. You will still enjoy the rapid rate of fire, but with much improved accuracy. This is less important for agents with maxed accuracy where firing accuracy is the same across the different firing modes.  
#Small and one-handed. There is no loss in accuracy when dual-wielded.
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#One-handed. There is no loss in accuracy when dual-wielded.
#Ignores enemy shields (without damaging them!  You'll never need to manufacture shields.)
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#Small. This makes it easy to pack away in the side belt for quick storage or as a spare sidearm. This was you can pair it with the Devastator Cannon and switch weapons as the need arises.  
#Does more damage, especially Toxin-C... and especially vs shielded opponents. Basically, 1 shot from Toxin-B will kill anything other than a Psimorph and Megaspawn. And 2-3 shots from Toxin C will kill a megaspawn. Combined with the high rate of fire, this means that a toxigun can theoratically kill 10 aliens in the time that a devastator takes to kill 1 alien. (depending on alien type)
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#Ignores enemy shields, saving the need to manufacture them.
#*Note: When playing in real time, I once teleported behind a group of Megaspawns and Skeletoids and killed ALL of them with 2 agents, while they were in the process of turning around. They didn't have time to fire a single shot off. Toxin C is THAT powerful.
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#With Toxin-C, does more damage than a Devastator Cannon. Combined with the high rate of fire, it can kill more enemies in the same time that a devastator takes to kill one.  
#Hurts humans less than a machine gun... will pratically never penetrate Disruptor Armor. Thus, toxigun-equipped squads are your best choice for taking down Psimorphs and Micronoids. Even if the agents get mind controlled, they won't cause any serious damage to each other with a toxigun.
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#Hurts humans less than a machine gun. Note that toxin-A, toxin-B and toxin-C do around the same damage against humans. It will practically never penetrate Disruptor Armor.  
#Hurts humans almost as much as a machine gun... you can bring this on raids against COS, and get as many free Personal Shields as you want! Note that toxin-A, toxin-B and toxin-C do around the same damage against humans.
 
 
#Stray shots won't cause serious terrain deformation
 
#Stray shots won't cause serious terrain deformation
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#Can be researched and manufactured early if you can capture a [[Multiworm]].
  
Disadvantages compared to the Devastator Cannon:
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==Disadvantages==
#Requires ammo; costs money to fire, and bring plenty of extra clips for long missions.
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#Requires ammo; costs money to fire.
##Fortunately, you can manufacture the ammunition.  No more worrying about Marsec or MegaPol running out!
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#Has a very high rate of fire but a small ammo clip in comparison. Bring plenty of spares for long missions or use alternative weapons when fighting unshielded aliens.  
##Unfortunately, you must manufacture the ammunition.  One small workshop working full-time should produce more ammo than you use once you've built up your stocks. UNLESS you are using this against human opponents, in which case there is not enough ammo to go around.
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:*Fortunately: you can manufacture the ammunition.  No more worrying about Marsec or MegaPol running out!
#Less accurate
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:*Unfortunately: you must manufacture the ammunition, using valuable workshop time that may be better employed on other tasks.
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#Inaccurate at long ranges
 
#Useless at wall breaking
 
#Useless at wall breaking
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=Devastator Cannon=
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==Advantages==
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#Very powerful. On their own, paired together or paired with other weapons.
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#Very accurate
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#Greater firing range than Toxiguns
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#Recharge. Allows for unlimited use per mission and costs nothing.
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:*They make effective digging tools when you don't have Power Swords
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:*Has more charges than any other recharging weapon
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#Very common. They are easy to obtain once they become the aliens' standard firearm.
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:*Even if you are using a different main weapon, or your cannon is running dry due to over-use, you can easily pick up a Devastator off dead enemies.
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#In Real Time Combat, have the option to be paired. This makes an especially devastating combination in any firing mode.
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==Disadvantages==
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#A sample must be recovered before it can be researched
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#Destroy shields
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:*It can be costly vs. Anthropods, Skeletoids and human guards with shields, but is otherwise very efficient against all other enemies.
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#Devastator Cannons are large, making them impossible to carry around as a spare weapon.
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#They are 2-handed, so they suffer when using both hands. Their high accuracy and reasonabe rate of fire often mitigate this penalty.
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#Stray shots cause massive property damage
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#Can cause serious damage to unshielded agents even if they are in Disrupter Armor. When agents are clustered close together, be careful not to let your agents get into situations that may attract friendly fire.
  
 
== See Also ==
 
== See Also ==

Revision as of 23:46, 23 November 2012

The Toxigun and Devastator Cannon will eventually be your main choice of primary firearms as the game progresses. They are equally powerful weapons and bring different qualities to the table.

Toxigun

Advantages

  1. High rate of fire. A four-man squad dual-wielding these can unleash a fog of bullets.
    • Note: When paired in real-time combat and firing on full-auto, the rate of fire is so great that the secondary weapon barely gets used. An agent that does not have maxed firing accuracy should consider switching to a slower but more accurate firing mode. You will still enjoy the rapid rate of fire, but with much improved accuracy. This is less important for agents with maxed accuracy where firing accuracy is the same across the different firing modes.
  2. One-handed. There is no loss in accuracy when dual-wielded.
  3. Small. This makes it easy to pack away in the side belt for quick storage or as a spare sidearm. This was you can pair it with the Devastator Cannon and switch weapons as the need arises.
  4. Ignores enemy shields, saving the need to manufacture them.
  5. With Toxin-C, does more damage than a Devastator Cannon. Combined with the high rate of fire, it can kill more enemies in the same time that a devastator takes to kill one.
  6. Hurts humans less than a machine gun. Note that toxin-A, toxin-B and toxin-C do around the same damage against humans. It will practically never penetrate Disruptor Armor.
  7. Stray shots won't cause serious terrain deformation
  8. Can be researched and manufactured early if you can capture a Multiworm.

Disadvantages

  1. Requires ammo; costs money to fire.
  2. Has a very high rate of fire but a small ammo clip in comparison. Bring plenty of spares for long missions or use alternative weapons when fighting unshielded aliens.
  • Fortunately: you can manufacture the ammunition. No more worrying about Marsec or MegaPol running out!
  • Unfortunately: you must manufacture the ammunition, using valuable workshop time that may be better employed on other tasks.
  1. Inaccurate at long ranges
  2. Useless at wall breaking

Devastator Cannon

Advantages

  1. Very powerful. On their own, paired together or paired with other weapons.
  2. Very accurate
  3. Greater firing range than Toxiguns
  4. Recharge. Allows for unlimited use per mission and costs nothing.
  • They make effective digging tools when you don't have Power Swords
  • Has more charges than any other recharging weapon
  1. Very common. They are easy to obtain once they become the aliens' standard firearm.
  • Even if you are using a different main weapon, or your cannon is running dry due to over-use, you can easily pick up a Devastator off dead enemies.
  1. In Real Time Combat, have the option to be paired. This makes an especially devastating combination in any firing mode.


Disadvantages

  1. A sample must be recovered before it can be researched
  2. Destroy shields
  • It can be costly vs. Anthropods, Skeletoids and human guards with shields, but is otherwise very efficient against all other enemies.
  1. Devastator Cannons are large, making them impossible to carry around as a spare weapon.
  2. They are 2-handed, so they suffer when using both hands. Their high accuracy and reasonabe rate of fire often mitigate this penalty.
  3. Stray shots cause massive property damage
  4. Can cause serious damage to unshielded agents even if they are in Disrupter Armor. When agents are clustered close together, be careful not to let your agents get into situations that may attract friendly fire.

See Also