Difference between revisions of "Toxigun vs Devastator Cannon"

From UFOpaedia
Jump to navigation Jump to search
m (→‎Comparison with the Devastator Cannon: Added Devastator Cannon, as it was never discussed)
(condense to remove repetition.)
Line 2: Line 2:
  
 
=Toxigun=
 
=Toxigun=
==Advantages==
+
#High rate of fire. Can fire as fast with aimed shot as Devastator Cannons do with auto shot. Also means toxiguns can react to charging enemies fast.
#High rate of fire. A four-man squad dual-wielding these can unleash a fog of bullets.
+
#Can dual wield with no loss of accuracy.
#*Note: When paired in real-time combat and firing on full-auto, the rate of fire is so great that the secondary weapon barely gets used. An agent that does not have maxed firing accuracy should consider switching to a slower but more accurate firing mode. You will still enjoy the rapid rate of fire, but with much improved accuracy. This is less important for agents with maxed accuracy where firing accuracy is the same across the different firing modes.  
+
#Small. Fits in the belt or knee slots.
#One-handed. There is no loss in accuracy when dual-wielded.
+
#Ignores shields. This means Toxiguns effectively do colossal damage to shielded aliens. Also allows capturing intact shields.
#Small. This makes it easy to pack away in the side belt for quick storage or as a spare sidearm. This was you can pair it with the Devastator Cannon and switch weapons as the need arises.  
+
#With Toxin C base damage is higher than the Devastator Cannon.
#Ignores enemy shields, saving the need to manufacture them.
+
#Hurts humans little and will barely penetrate disruptor armor, so is quite safe if your agent is mind controlled or brainsucked.
#With Toxin-C, does more damage than a Devastator Cannon. Combined with the high rate of fire, it can kill more enemies in the same time that a devastator takes to kill one.  
+
#*Also means a brainsucked agent will need a lot of Toxigun shots to bring down.
#Hurts humans less than a machine gun. Note that toxin-A, toxin-B and toxin-C do around the same damage against humans. It will practically never penetrate Disruptor Armor.
+
#Available much earlier.
#Stray shots won't cause serious terrain deformation
+
#Ammo must be manufactured, and it uses it fast.
#Can be researched and manufactured early if you can capture a [[Multiworm]].  
+
#Doesn't cause property damage.
 
 
==Disadvantages==
 
#Requires ammo; costs money to fire.
 
#Has a very high rate of fire but a small ammo clip in comparison. Bring plenty of spares for long missions or use alternative weapons when fighting unshielded aliens.  
 
:*Fortunately: you can manufacture the ammunition. No more worrying about Marsec or MegaPol running out!
 
:*Unfortunately: you must manufacture the ammunition, using valuable workshop time that may be better employed on other tasks.
 
#Inaccurate at long ranges
 
#Useless at wall breaking
 
  
 
=Devastator Cannon=
 
=Devastator Cannon=
==Advantages==
+
#High accuracy. Aimed shots with Devastator Cannons can hit reliably at longer ranges.
#Very powerful. On their own, paired together or paired with other weapons.
+
#Bulky and heavy. Impossible to carry as a sidearm.
#Very accurate
+
#Highly effective against unshielded humans and aliens.
#Greater firing range than Toxiguns
+
#*Psionics can be used to remove shields from shielded enemies for follow up with Devastator Cannons.
#Recharge. Allows for unlimited use per mission and costs nothing.
+
#Requires capturing one to research.
:*They make effective digging tools when you don't have Power Swords
+
#Infinite recharging ammo.
:*Has more charges than any other recharging weapon
+
#Missed shots will still destroy cover. Can also be used to break through walls.
#Very common. They are easy to obtain once they become the aliens' standard firearm.
 
:*Even if you are using a different main weapon, or your cannon is running dry due to over-use, you can easily pick up a Devastator off dead enemies.  
 
#In Real Time Combat, have the option to be paired. This makes an especially devastating combination in any firing mode.
 
 
 
 
 
==Disadvantages==
 
#A sample must be recovered before it can be researched
 
#Destroy shields
 
:*It can be costly vs. Anthropods, Skeletoids and human guards with shields, but is otherwise very efficient against all other enemies.  
 
#Devastator Cannons are large, making them impossible to carry around as a spare weapon.
 
#They are 2-handed, so they suffer when using both hands. Their high accuracy and reasonabe rate of fire often mitigate this penalty.
 
#Stray shots cause massive property damage
 
#Can cause serious damage to unshielded agents even if they are in Disrupter Armor. When agents are clustered close together, be careful not to let your agents get into situations that may attract friendly fire.
 
  
 
== See Also ==
 
== See Also ==
* [[Equipment Analysis (Apocalypse) | Equipment Anaylsis]]  
+
* [[Equipment Analysis (Apocalypse) | Equipment Analysis]]  
 
* [[Biological Warfare (Apocalypse) | Biological Warfare]]
 
* [[Biological Warfare (Apocalypse) | Biological Warfare]]
 
* [[Devastator Cannon]]
 
* [[Devastator Cannon]]
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 16:03, 13 December 2012

The Toxigun and Devastator Cannon will eventually be your main choice of primary firearms as the game progresses. They are equally powerful weapons and bring different qualities to the table.

Toxigun

  1. High rate of fire. Can fire as fast with aimed shot as Devastator Cannons do with auto shot. Also means toxiguns can react to charging enemies fast.
  2. Can dual wield with no loss of accuracy.
  3. Small. Fits in the belt or knee slots.
  4. Ignores shields. This means Toxiguns effectively do colossal damage to shielded aliens. Also allows capturing intact shields.
  5. With Toxin C base damage is higher than the Devastator Cannon.
  6. Hurts humans little and will barely penetrate disruptor armor, so is quite safe if your agent is mind controlled or brainsucked.
    • Also means a brainsucked agent will need a lot of Toxigun shots to bring down.
  7. Available much earlier.
  8. Ammo must be manufactured, and it uses it fast.
  9. Doesn't cause property damage.

Devastator Cannon

  1. High accuracy. Aimed shots with Devastator Cannons can hit reliably at longer ranges.
  2. Bulky and heavy. Impossible to carry as a sidearm.
  3. Highly effective against unshielded humans and aliens.
    • Psionics can be used to remove shields from shielded enemies for follow up with Devastator Cannons.
  4. Requires capturing one to research.
  5. Infinite recharging ammo.
  6. Missed shots will still destroy cover. Can also be used to break through walls.

See Also