Tracked Chassis

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Standard tracked tank

Tracked Chassis HWP's are the only initially available HWP on offer to X-COM forces.

Two variants, the Tank/Rocket and Tank/Cannon, can be purchased from the start of the conflict. The Tank/Laser must be researched and manufactured.

All variants can be upgraded to their upgraded Alloy variant when the appropriate unit is researched.

General Information

Statistics

Time Units70
Health90
Energy100
Firing Accuracy60
Reactions20

Armour

Facing Protection
Front90
Left/Right75
Rear60
Under60

Variants

Tank/Cannon

Standard cannon tank


Cost: $420,000

Least exceptional HWP, but do not underestimate. Unlike its vanilla counterpart this variant uses high explosive cannon rounds instead of armour piercing, the High Explosive Cannon Shells can rip apart blocking Terrain, Alien foes, Civilians and Soldiers easily. Large ammo reserves are situationally useful on long/terror missions. The ability to order Tank/Cannon's instead of needing to construct them can make them effective as a relativity cheap defensive item for base defence.

Compared to the Tank/Rocket, this version deals less damage per shot, and has a small blast radius, but it can output more shots per turn and has a larger ammo reserve to accommodate for that.

Cannon Turret Information
TypeHWP Cannon Shells
Damage60 (HE)
Ammunition30
Aimed Shot54%(80% TU)
Snap Shot36%(33% TU)

Tank/Rocket

Standard rocket tank


Cost: $460,000

Effective HWP with a strong weapon. Will struggle to kill armoured targets such as Cyberdisks or Chrysalids but is very effective against softer targets. Also doubles as an effective method of clearing the terrain. While less powerful than Large or Elerium rockets, the ability to carry 8 of them at a time is invaluable.

Rocket Turret Information
TypeHWP Rocket
Damage85 (HE)
Ammunition8
Aimed Shot69%(75% TU)
Snap Shot33%(45% TU)

Tank/Laser

Standard laser tank


Cost/Manufacture: $500,000, 1000 Engineering Hours

An improvement over the Tank/Cannon. The Tank/Laser is equipped with a respectfully powerful Laser cannon, and functionally have infinite ammo in the field and do not require ammunition to be manufactured for them. The chief strength of the Tank/Laser is their 'relative' cheapness, the fact they do not require alien alloys nor elerium makes them affordable if a strong and cheap force of HWP's is needed for defensive or secondary strike team operations.

Laser Turret Information
TypeLaser Beam
Damage110
Ammunition255
Aimed Shot51%(75% TU)
Snap Shot30%(33% TU)

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone