Difference between revisions of "UFOGRAPH"
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m (→PCK) |
m (→LBM (Atari Graphics File): Whoopsie, I guess hanging and crashing are different.) |
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==DAT== | ==DAT== | ||
− | + | {|class="wikitable" | |
− | + | ! File | |
− | + | !Description | |
− | + | |- | |
− | + | |[[BGLOB.DAT]] | |
− | + | |Describes ambient light on map | |
− | + | |- | |
+ | |[[DETBLOB.DAT]] | ||
+ | |Motion scanner "blips" and directional arrows | ||
+ | |- | ||
+ | |[[MEDIBITS.DAT]] | ||
+ | |Medi-Kit body parts | ||
+ | |- | ||
+ | |[[SPICONS.DAT]] | ||
+ | |Special icons | ||
+ | |} | ||
==LBM (Atari Graphics File)== | ==LBM (Atari Graphics File)== | ||
− | MOC1.LBM | + | [[File:MOC1.png|MOC1.LBM|thumb]] |
− | + | {|class="wikitable" | |
+ | !File | ||
+ | !Description | ||
+ | |- | ||
+ | | MOC1.LBM | ||
+ | | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. | ||
+ | |} | ||
+ | <br clear="all"> | ||
==PCK== | ==PCK== | ||
− | + | ||
− | + | {|class="wikitable" | |
− | + | !File | |
− | + | !Description | |
− | + | |- | |
− | + | |BIGOB_00.PCK to BIGOB_56.PCK | |
− | + | |Single image PCK files for inventory items. The indexes and pictures mimic the images in [[BIGOBS.PCK|UNITS\BIGOBS.PCK]] and are used only in the inventory screen. | |
− | + | |- | |
− | + | |[[CURSOR.PCK]] | |
− | + | |Animated cursor frames | |
− | + | |- | |
− | + | |[[DETBORD2.PCK]] | |
− | + | |Motion Scanner background | |
− | + | |- | |
− | + | |[[DETBORD.PCK]] | |
+ | |Motion Scanner frame. Probably short for Detector Border | ||
+ | |- | ||
+ | |[[HIT.PCK]] | ||
+ | |Melee (HTH) attack hits | ||
+ | |- | ||
+ | |[[ICONS.PCK]] | ||
+ | |Battlescape icons | ||
+ | |- | ||
+ | |[[INTICON.PCK]] | ||
+ | |Interception icons | ||
+ | |- | ||
+ | |[[MEDIBORD.PCK]] | ||
+ | |Medi-Kit frame | ||
+ | |- | ||
+ | |[[SCANBORD.PCK]] | ||
+ | |Top-down map frame or Scanner Border | ||
+ | |- | ||
+ | |[[SMOKE.PCK]] | ||
+ | |Fire, Smoke, [[Rank]] Badges, and Weapon hits | ||
+ | |- | ||
+ | |[[UNIBORD.PCK]] | ||
+ | |Stat background | ||
+ | |- | ||
+ | |[[X1.PCK]] | ||
+ | |Explosions | ||
+ | |} | ||
==SCR== | ==SCR== | ||
− | + | {|class="wikitable" | |
− | + | !File | |
− | + | !Description | |
− | + | |- | |
− | + | |[[TAC00.SCR]] | |
+ | |Turn background | ||
+ | |- | ||
+ | |[[TAC01.SCR]] | ||
+ | |Inventory Screen Icons | ||
+ | |} | ||
==SPK== | ==SPK== | ||
− | + | {|class=wikitable | |
− | + | !File | |
− | + | !Description | |
− | + | |- | |
+ | |[[Inventory_Backgrounds|MAN_0F0.SPK to MAN_3.SPK]] | ||
+ | |"Paperdoll" inventory images | ||
+ | |} | ||
==TAB== | ==TAB== | ||
− | + | ||
− | + | {| class=wikitable | |
− | + | ! File | |
− | + | ! Description | |
− | + | |- | |
− | + | | CURSOR.TAB | |
− | + | |Cursor frames | |
− | + | |- | |
+ | | HIT.TAB | ||
+ | |Melee (HTH) attack hits | ||
+ | |- | ||
+ | | INTICON.TAB | ||
+ | |Interception Icons | ||
+ | |- | ||
+ | | SMOKE.TAB | ||
+ | |Fire, Smoke, Rank Badges, and Weapon hits | ||
+ | |- | ||
+ | | X1.TAB | ||
+ | |Explosion | ||
+ | |} | ||
+ | |||
[[Category:Game Files]] | [[Category:Game Files]] | ||
+ | [[Category:Game Folders]] | ||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 03:50, 4 June 2015
Various graphics files for the battlescape.
DAT
File | Description |
---|---|
BGLOB.DAT | Describes ambient light on map |
DETBLOB.DAT | Motion scanner "blips" and directional arrows |
MEDIBITS.DAT | Medi-Kit body parts |
SPICONS.DAT | Special icons |
LBM (Atari Graphics File)
File | Description |
---|---|
MOC1.LBM | A partial jungle terrain graphic used for palette information. The game absolutely uses this, removing it causes the game to hang and supplying a different LBM will change the palette. |
PCK
File | Description |
---|---|
BIGOB_00.PCK to BIGOB_56.PCK | Single image PCK files for inventory items. The indexes and pictures mimic the images in UNITS\BIGOBS.PCK and are used only in the inventory screen. |
CURSOR.PCK | Animated cursor frames |
DETBORD2.PCK | Motion Scanner background |
DETBORD.PCK | Motion Scanner frame. Probably short for Detector Border |
HIT.PCK | Melee (HTH) attack hits |
ICONS.PCK | Battlescape icons |
INTICON.PCK | Interception icons |
MEDIBORD.PCK | Medi-Kit frame |
SCANBORD.PCK | Top-down map frame or Scanner Border |
SMOKE.PCK | Fire, Smoke, Rank Badges, and Weapon hits |
UNIBORD.PCK | Stat background |
X1.PCK | Explosions |
SCR
File | Description |
---|---|
TAC00.SCR | Turn background |
TAC01.SCR | Inventory Screen Icons |
SPK
File | Description |
---|---|
MAN_0F0.SPK to MAN_3.SPK | "Paperdoll" inventory images |
TAB
File | Description |
---|---|
CURSOR.TAB | Cursor frames |
HIT.TAB | Melee (HTH) attack hits |
INTICON.TAB | Interception Icons |
SMOKE.TAB | Fire, Smoke, Rank Badges, and Weapon hits |
X1.TAB | Explosion |