Difference between revisions of "UFO Navigation"
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The UFO Navigation requires (?) man hours to build, $(?), and the materials Alien Alloys. You can also obtain them from [[Alien Base]]s, and [[UFO]]s. They can be sold for $(80,000). | The UFO Navigation requires (?) man hours to build, $(?), and the materials Alien Alloys. You can also obtain them from [[Alien Base]]s, and [[UFO]]s. They can be sold for $(80,000). | ||
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+ | --[[User:Bomb Bloke|Bomb Bloke]] 12:19, 5 Mar 2005 (GMT) | ||
Hint: Don't bother building them. Ever. Unlike the Power sources, ufo navigations seem to survive most crash landings. Plus, most alien craft carry several navigations and only one power source. Your X-com craft using alien technology need at most ONE navigation per craft, and usually several power sources. Hence, you will find yourself needing 2 power sources per one navigation, but actually finding something like... 5 navigations per power source. Feel FREE to sell off many many UFO navigations. | Hint: Don't bother building them. Ever. Unlike the Power sources, ufo navigations seem to survive most crash landings. Plus, most alien craft carry several navigations and only one power source. Your X-com craft using alien technology need at most ONE navigation per craft, and usually several power sources. Hence, you will find yourself needing 2 power sources per one navigation, but actually finding something like... 5 navigations per power source. Feel FREE to sell off many many UFO navigations. | ||
− | + | - [Jasonred] | |
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Revision as of 10:04, 1 May 2005
The UFO Navigation is one of the three UFO Components you must have on hand to manufactore a new ship. It is the control interface of a craft.
The UFO Navigation requires (?) man hours to build, $(?), and the materials Alien Alloys. You can also obtain them from Alien Bases, and UFOs. They can be sold for $(80,000).
--Bomb Bloke 12:19, 5 Mar 2005 (GMT)
Hint: Don't bother building them. Ever. Unlike the Power sources, ufo navigations seem to survive most crash landings. Plus, most alien craft carry several navigations and only one power source. Your X-com craft using alien technology need at most ONE navigation per craft, and usually several power sources. Hence, you will find yourself needing 2 power sources per one navigation, but actually finding something like... 5 navigations per power source. Feel FREE to sell off many many UFO navigations.
- [Jasonred]