Difference between revisions of "UFO Navigation"

From UFOpaedia
Jump to navigation Jump to search
Line 2: Line 2:
  
 
The UFO Navigation requires (?) man hours to build, $(?), and the materials Alien Alloys. You can also obtain them from [[Alien Base]]s, and [[UFO]]s. They can be sold for $(80,000).
 
The UFO Navigation requires (?) man hours to build, $(?), and the materials Alien Alloys. You can also obtain them from [[Alien Base]]s, and [[UFO]]s. They can be sold for $(80,000).
 +
 +
 +
--[[User:Bomb Bloke|Bomb Bloke]] 12:19, 5 Mar 2005 (GMT)
  
 
Hint: Don't bother building them. Ever. Unlike the Power sources, ufo navigations seem to survive most crash landings. Plus, most alien craft carry several navigations and only one power source. Your X-com craft using alien technology need at most ONE navigation per craft, and usually several power sources. Hence, you will find yourself needing 2 power sources per one navigation, but actually finding something like... 5 navigations per power source. Feel FREE to sell off many many UFO navigations.
 
Hint: Don't bother building them. Ever. Unlike the Power sources, ufo navigations seem to survive most crash landings. Plus, most alien craft carry several navigations and only one power source. Your X-com craft using alien technology need at most ONE navigation per craft, and usually several power sources. Hence, you will find yourself needing 2 power sources per one navigation, but actually finding something like... 5 navigations per power source. Feel FREE to sell off many many UFO navigations.
  
 
+
- [Jasonred]
--[[User:Bomb Bloke|Bomb Bloke]] 12:19, 5 Mar 2005 (GMT)
 

Revision as of 10:04, 1 May 2005

The UFO Navigation is one of the three UFO Components you must have on hand to manufactore a new ship. It is the control interface of a craft.

The UFO Navigation requires (?) man hours to build, $(?), and the materials Alien Alloys. You can also obtain them from Alien Bases, and UFOs. They can be sold for $(80,000).


--Bomb Bloke 12:19, 5 Mar 2005 (GMT)

Hint: Don't bother building them. Ever. Unlike the Power sources, ufo navigations seem to survive most crash landings. Plus, most alien craft carry several navigations and only one power source. Your X-com craft using alien technology need at most ONE navigation per craft, and usually several power sources. Hence, you will find yourself needing 2 power sources per one navigation, but actually finding something like... 5 navigations per power source. Feel FREE to sell off many many UFO navigations.

- [Jasonred]