Difference between revisions of "UFOpaedia talk:Community portal"

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I've never noticed it but there's 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a  battlefield is generated. The 20x20 individual maps on Arctic all have 'water' so you will see less 'water' when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing.  
 
I've never noticed it but there's 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a  battlefield is generated. The 20x20 individual maps on Arctic all have 'water' so you will see less 'water' when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing.  
 
[[User:Hobbes|Hobbes]] 07:05, 27 December 2005 (PST)
 
[[User:Hobbes|Hobbes]] 07:05, 27 December 2005 (PST)
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If you're gathering terrain images, it would probably be easier to download Daishiva's [http://www.daishiva.com/programs/MapView110.zip MapView] program, rather than taking in-game screenshots.
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--[[User:Danial|Danial]] 19:20, 27 December 2005 (PST)

Revision as of 03:20, 28 December 2005

Question: how exactly does one get good screen shots from X-Com? Hitting PRNTSCRN while playing gives me a nigh-unviewable mishmash of color.

I've created a secondary copy of the game and used Max's unofficial patch to get decent screenshots, but the res is needlessly high there (640x480). Is there a relatively straightforward way to get a decent screenshot from the original resolution?


For the Dos version, screenshots are done with print screen, but you must then resize the image by half to get the original 320x200 screen size.

In UFO CE, you use F12. This saves a screenshot of the image in the game directory as a .tga file at the original 320x200 resolution. A simple conversion to a web friendly compressed format, and there you go.

Print Screen refuses to work in UFO CE because the palette information is not saved, and when it's pasted, the pixel index information is lost.

- NKF


I like using FRAPS myself. It allows you to bind screenshots to any key you want. It also allows you to take up to 30s videoclips ;-)

--Danial 16:17, 26 December 2005 (PST)


Thanks for the info all, I will start grabbing shots of each terrain.

Question: are there two subtypes of arctic terrain? I'd swear that I see more water when I shoot down a UFO over the broken Antarctic 'coastal' region than when I shoot it over the inner land. Might be just my imagination, though.


I've never noticed it but there's 1 thing that might explain it: when you have Large or Very Large UFOs on maps they reduce the occurance of 20x20 individual maps when a battlefield is generated. The 20x20 individual maps on Arctic all have 'water' so you will see less 'water' when you are assaulting those UFOs on that terrain. This also happens on Forest, Mountain and Desert where you will have less large hills appearing. Hobbes 07:05, 27 December 2005 (PST)


If you're gathering terrain images, it would probably be easier to download Daishiva's MapView program, rather than taking in-game screenshots.

--Danial 19:20, 27 December 2005 (PST)