Difference between revisions of "Unit Stats (UFO2000)"

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| colspan = "7" | '''UFO2000 Statistics'''
 
| colspan = "7" | '''UFO2000 Statistics'''
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
| Stat || Cost || Minimum || Maximum
+
| Stat || Unit Cost || Point Cost || Minimum || Maximum
 
|-
 
|-
|{{stdTable Sub Heading}}| Time Units || 1 || 50 || 80
+
|{{stdTable Sub Heading}}| Time Units || 1 || 1 || 50 || 80
 
|-
 
|-
|{{stdTable Sub Heading}}| Stamina || 0.5 || 50 || 80
+
|{{stdTable Sub Heading}}| Stamina || 0.5 || 1 || 50 || 80
 
|-
 
|-
|{{stdTable Sub Heading}}| Health  || 1 || 50 || 80
+
|{{stdTable Sub Heading}}| Health  || 1 || 1 || 50 || 80
 
|-
 
|-
|{{stdTable Sub Heading}}| Reactions || 2 || 50 || 80
+
|{{stdTable Sub Heading}}| Reactions || 2 || 1 || 50 || 80
 
|-
 
|-
|{{stdTable Sub Heading}}| Firing Acc. || 0.5 || 50 || 80
+
|{{stdTable Sub Heading}}| Firing Acc. || 0.5 || 1 || 50 || 80
 
|-
 
|-
|{{stdTable Sub Heading}}| Throwing Acc. || 0.5 || 50 || 80
+
|{{stdTable Sub Heading}}| Throwing Acc. || 0.5 ||  1 ||50 || 80
 
|-
 
|-
|{{stdTable Sub Heading}}| Strength || 2 || 25 || 40
+
|{{stdTable Sub Heading}}| Strength || 2 ||  2 || 25 || 40
 
|-
 
|-
|{{stdTable Sub Heading}}| ''Armor'' || 2 || *  || * ||  
+
|{{stdTable Sub Heading}}| ''Armor'' || 2 || *  || * || *  ||  
 
|-
 
|-
|{{stdTable Sub Heading}}| ''Flying**'' || 150 || NA || NA ||  
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|{{stdTable Sub Heading}}| ''Flying**'' || 150 || NA || NA || NA ||  
 
|}
 
|}
 
  * Variable depending on the race/armor. Can't be modified.
 
  * Variable depending on the race/armor. Can't be modified.
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</div>
 
</div>
  
Armor and flying are included on the list only to indicate their cost. In the case of Armor the cost is multiplied by the sum of all armor (front, sides, back and under).  
+
'''Unit Cost''' - indicates how much the stat adds towards the total point value of the soldier. If a soldier has 50 reactions, then it adds 100 towards its final cost.  
  
The minimum values set to all units, regardless of their race, add to a total of 350 points.  Armor and Flying Ability do not count for this total since your choice for those is limited by the available game races.  
+
'''Point Cost''' - indicates how many of the extra points it is necessary to increase that stat by 1.
Besides those pre-fixed values, each unit can have up to 140 extra points, which can be set by the players to customize the units. If all points are used up then it will be necessary to decrease first one stat before increasing another.
+
 
 +
'''Extra points''' - each unit can use up to 140 extra points, which can be set by the players to customize the units. If all points are used up then it will be necessary to decrease first one stat before increasing another.
 +
 
 +
'''Base Values''' - The minimum values set to all units, regardless of their race, add to a total of 350 points.  Armor and Flying Ability do not count for this total since your choice for those is limited by the available game races.
 +
 
 +
Armor and flying are included on the list only to indicate their cost. In the case of Armor the cost is multiplied by the sum of all armor (front, sides, back and under).
  
 
==Types of stats==
 
==Types of stats==

Revision as of 21:50, 19 June 2006

Use of Stats

Unit statistics define the skills of units and can be set individually by a player within certain limits. Currently all stats for the units fall between 50 and 80 with the exception of strength which falls between 25 and 40. Unit statistics are also used to determine the total point cost of each unit, and there are differences in their costs, which are summarized below:

UFO2000 Statistics
Stat Unit Cost Point Cost Minimum Maximum
Time Units 1 1 50 80
Stamina 0.5 1 50 80
Health 1 1 50 80
Reactions 2 1 50 80
Firing Acc. 0.5 1 50 80
Throwing Acc. 0.5 1 50 80
Strength 2 2 25 40
Armor 2 * * *
Flying** 150 NA NA NA
* Variable depending on the race/armor. Can't be modified.
** Flying ability only applies to Fly Suit, Ethereal and Floater. 

Unit Cost - indicates how much the stat adds towards the total point value of the soldier. If a soldier has 50 reactions, then it adds 100 towards its final cost.

Point Cost - indicates how many of the extra points it is necessary to increase that stat by 1.

Extra points - each unit can use up to 140 extra points, which can be set by the players to customize the units. If all points are used up then it will be necessary to decrease first one stat before increasing another.

Base Values - The minimum values set to all units, regardless of their race, add to a total of 350 points. Armor and Flying Ability do not count for this total since your choice for those is limited by the available game races.

Armor and flying are included on the list only to indicate their cost. In the case of Armor the cost is multiplied by the sum of all armor (front, sides, back and under).

Types of stats

===Time Units=== determine how many actions a unit can preform in one turn. Different actions have different time unit costs. It is always recommended that you give your units as many time units as possible so that they can move more often. It doesn't affect how many times they can fire since that is determined by a percentage over the total TUs of the unit.


===Stamina=== is the physical endurance of the unit. As the unit moves, its stamina goes down. A unit will not be able to move if its stamina is decreased too far.


===Health=== determines how much damage a unit can take before dying. This statistic is important for all units, but it should be very high for squad leaders in games such as assassination and escape.


===Bravery=== is automatically set to zero under current game settings. In the current version of the game it has no impact.


===Reactions=== determines the unit's ability to fire during the opponent's turn if an enemy is visable. This is very useful for scouts.


===Firing=== determines the unit's accuracy with firearms.


===Throwing=== determines the unit's accuracy when throwing.


===Strength=== represents the amount of weight which the unit can carry. A high strength is often necessary for units equipped with heavy weapons. The strength statistic costs double points.