Difference between revisions of "Unit Stats (UFO2000)"

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Currently all stats for the units fall between 50 and 80 with the exception of strength which costs double points and falls between 25 and 40.  To increase one statistic you must first decrease another statistic.
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Unit statistics define the skills of units and can be set individually by a player within certain limits. Currently all stats for the units fall between 50 and 80 with the exception of strength which falls between 25 and 40.   
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Unit statistics are also used to determine the total point cost of each unit, and there are differences in their costs, which are summarized below:
  
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<div align = "center">
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{| width = "40%" {{stdTable}}
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|- {{stdTable Heading}}
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| colspan = "7" | '''Stats cost'''
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|- {{stdTable Sub Heading}}
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| Stat || Cost ||
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|-
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|{{stdTable Sub Heading}}| Time Units || 1
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|-
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|{{stdTable Sub Heading}}| Stamina || 0.5
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|-
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|{{stdTable Sub Heading}}| Health  || 1
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|-
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|{{stdTable Sub Heading}}| Reactions || 2
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|-
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|{{stdTable Sub Heading}}| Firing Acc. || 0.5
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|-
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|{{stdTable Sub Heading}}| Throwing Acc. || 0.5
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|-
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|{{stdTable Sub Heading}}| Strength || 2
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|-
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|{{stdTable Sub Heading}}| Armor || 2
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|-
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|{{stdTable Sub Heading}}| Flying || 150
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|}
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</div>
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To increase one statistic you must first decrease another statistic.
  
 
=====Time Units=====  determine how many actions a unit can preform in one turn.  Different actions have different time unit costs.  It is always recommended that you give your units as many time units as possible so that they can move more often. It doesn't affect how many times they can fire since that is determined by a percentage over the total TUs of the unit.
 
=====Time Units=====  determine how many actions a unit can preform in one turn.  Different actions have different time unit costs.  It is always recommended that you give your units as many time units as possible so that they can move more often. It doesn't affect how many times they can fire since that is determined by a percentage over the total TUs of the unit.

Revision as of 00:08, 19 June 2006

Unit statistics define the skills of units and can be set individually by a player within certain limits. Currently all stats for the units fall between 50 and 80 with the exception of strength which falls between 25 and 40. Unit statistics are also used to determine the total point cost of each unit, and there are differences in their costs, which are summarized below:

Stats cost
Stat Cost
Time Units 1
Stamina 0.5
Health 1
Reactions 2
Firing Acc. 0.5
Throwing Acc. 0.5
Strength 2
Armor 2
Flying 150




To increase one statistic you must first decrease another statistic.

=====Time Units===== determine how many actions a unit can preform in one turn. Different actions have different time unit costs. It is always recommended that you give your units as many time units as possible so that they can move more often. It doesn't affect how many times they can fire since that is determined by a percentage over the total TUs of the unit.


=====Stamina===== is the physical endurance of the unit. As the unit moves, its stamina goes down. A unit will not be able to move if its stamina is decreased too far.


=====Health===== determines how much damage a unit can take before dying. This statistic is important for all units, but it should be very high for squad leaders in games such as assassination and escape.


=====Bravery===== is automatically set to zero under current game settings. In the current version of the game it has no impact.


=====Reactions===== determines the unit's ability to fire during the opponent's turn if an enemy is visable. This is very useful for scouts.


=====Firing===== determines the unit's accuracy with firearms.


=====Throwing===== determines the unit's accuracy when throwing.


=====Strength===== represents the amount of weight which the unit can carry. A high strength is often necessary for units equipped with heavy weapons. The strength statistic costs double points.