User:Bomb Bloke
Some time after first playing UFO I started hunting around the web for relevant material, and came across X-Com Tactical Command (now StrategyCore). I can usually be found in the forum there, though I do frequent a handful of other places as well.
These days most of my X-Com related time is spent decoding the UFO save files, though I do write the occasional mod/editor/logger.
BB's Toolpack |
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Contains various editors. With the exception of the Uniform mod, they all work with both UFO and TFTD. The Sun Java VM is required, though the effects of all tools can be seen under DosBox.
Last updated: 12/08/2008
Allows you to edit saved battlescape maps, including positions of units, item properties and terrain. Check this thread for details and instructions.
Splits the CE executable. If any of my tools state that they require XcomUtil, this can instead be used as an alternative. It's also able to "recombine" the new files, which is handy if you're edited them further and want them to act as one again.
Manages and implements custom uniform sets into UFO: Enemy Unknown. Also adds inventory screens for non-Xcom units, unique inventory screens for power/flying armour equiped troopers, and re-introduces male civilians to terror missions.
Converts your terrain PCK images to represent the actual 3D models they correspond to (colour coded according to their type).
Takes the graphics for either UFO or TFTD and converts them for use with the other game. The resulting maps are best used with XcomUtil's "hybrid" feature, though at the moment units need to be manually implemented after conversion (see the manual).
Command line tools to convert UFO's PCK files to GIF format, and back again. Made as a work around for a problem with Daishiva's PCKView program. If you need a program to deal with GIF files, try Paint.NET. |
UFO Damage Testing Tileset |
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Replaces your desert terrain with one which displays damage dealt to tiles. More of a tool then a mod. |
BB Log |
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Logs stuff that occurs in UFO's tactical missions. The original in a growing set of loggers that I've started to lose track of. |
Combat Civilians |
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Gives civilians pistols in a given terrorist mission. Not really a proper mod (as you have to run it manually for each map), but I don't intend to update it... So here it is. |
Apoc Flop |
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The only tool I've written for Apocalypse to date, though probably one of the oldest X-Com projects I've got on file. Switches control of units in a given battle so you can play as the aliens. Unpolished. |
Seb76 Patcher |
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Applies some of the various tweaks Seb76 has being posting around the wiki ('cause I'm starting to lose track of them all). Primed grenades detonate even when held |