Difference between revisions of "User:Tvol"
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| s_image = LWOfficers_AbilityTakeItDown.jpg | | s_image = LWOfficers_AbilityTakeItDown.jpg | ||
| s_caption = Main Image Caption | | s_caption = Main Image Caption | ||
− | | s_descr = Summary/Description. | + | | s_descr = Summary/Description of greeeeeeeeeeeeat length. Many words. Such wow. Bacon is delicious but I prefer to eat poached eggs with some nice hollandaise sauce. That stuff is the best, truly. |
| s_info = Info text | | s_info = Info text | ||
| b_name = 1 | | b_name = 1 | ||
− | | b_descr = 0 | + | | b_descr = 1 |
+ | | b_info = 0 | ||
+ | }} | ||
+ | |||
+ | {{{subst:align|center}}} | ||
+ | |||
+ | {{Ability_(LW2) | ||
+ | | s_image = UIPerk_supression.jpg | ||
+ | | s_caption = Run and Gun | ||
+ | | s_name = Run and Gun | ||
+ | | s_descr = Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target's aim. | ||
+ | | s_info = | ||
+ | * Suppression costs 2 ammo points to use, but has no cooldown. | ||
+ | * Suppression will be cancelled if the suppressing unit is damaged. | ||
+ | * If multiple units suppress a target, the aim penalty will stack. | ||
+ | * May not be used if sniper rifle or shotgun-class weapons are equipped. | ||
+ | * Suppression restricts many of the target's abilities, including the use of rockets and grenades. | ||
+ | | b_name = 1 | ||
+ | | b_descr = 1 | ||
| b_info = 1 | | b_info = 1 | ||
}} | }} | ||
+ | |||
+ | |||
===Active Tree=== | ===Active Tree=== | ||
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|Squaddie1={{Aid Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie1={{Aid Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Squaddie2={{Haywire Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie2={{Haywire Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
− | |Squaddie3={{Hack (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | + | |Squaddie3={{Hack (LW2) | b_name = 1 | b_descr = 1 | b_info = 0}} |
− | |||
− | |||
− | |||
|Subclass1= '''Medic''' | |Subclass1= '''Medic''' | ||
|Subclass2= '''Hacker''' | |Subclass2= '''Hacker''' | ||
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|LCorporal2={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |LCorporal2={{Cool Under Pressure (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|LCorporal3={{Combat Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |LCorporal3={{Combat Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
− | + | |Corporal1={{Revival Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | |
− | + | |Corporal2={{Covering Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | |
− | + | |Corporal3={{Interference (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} | |
− | |Corporal1={{Revival Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = | + | |Sergeant1={{Field Medic (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} |
− | |Corporal2={{Covering Fire (LW2)| b_name = 1 | b_descr = 1 | b_info = | ||
− | |Corporal3={{Interference (LW2)| b_name = 1 | b_descr = 1 | b_info = | ||
− | |||
− | |||
− | |||
− | |Sergeant1={{Field Medic (LW2)| b_name = 1 | b_descr = 1 | b_info = | ||
|Sergeant2={{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Sergeant2={{Suppression (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|Sergeant3={{Airdrop (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Sergeant3={{Airdrop (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
− | |||
− | |||
− | |||
|StaffSgt1={{Field Surgeon (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |StaffSgt1={{Field Surgeon (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|StaffSgt2={{Ever Vigilant (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |StaffSgt2={{Ever Vigilant (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|StaffSgt3={{Failsafe (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |StaffSgt3={{Failsafe (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
− | |||
− | |||
− | |||
|TechSgt1={{Savior (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |TechSgt1={{Savior (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|TechSgt2={{Sentinel (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |TechSgt2={{Sentinel (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|TechSgt3={{Trojan (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |TechSgt3={{Trojan (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
− | |||
− | |||
− | |||
|GunSgt1={{Scanning Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |GunSgt1={{Scanning Protocol (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|GunSgt2={{Kill Zone (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |GunSgt2={{Kill Zone (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
− | |GunSgt3={{Threat Assessment (LW2)| b_name = 1 | b_descr = 1 | b_info = | + | |GunSgt3={{Threat Assessment (LW2)| b_name = 1 | b_descr = 1 | b_info = 1}} |
− | |||
− | |||
− | |||
|MSgt1={{Restoration (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |MSgt1={{Restoration (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|MSgt2={{Full Override (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |MSgt2={{Full Override (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
|MSgt3={{Capacitor Discharge (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |MSgt3={{Capacitor Discharge (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
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}} | }} | ||
Revision as of 20:01, 27 January 2017
TODO
Templates
Addb_name
option to Template:Ability_(LW2).Test this change.
- Once that's done, use bot and regex to run though all LW2 ability templates and convert. (Kill me.)
- First regex attempt.
- Second
- [. Final]
Images
- Upload ability icons (batch).
- Upload framed ability icons (batch)
- Photoshop and upload SPARK rank icons
- Photoshop and re-upload soldier rank icons
Scratch Pad
Abilities Template
PerkName
PerkDescription
PerkDescription
false
Ability Name
Summary/Description of greeeeeeeeeeeeat length. Many words. Such wow. Bacon is delicious but I prefer to eat poached eggs with some nice hollandaise sauce. That stuff is the best, truly.
center
Run and Gun
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target's aim.
Active Tree
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. |
Attempt to remotely breach security on a network access point with your GREMLIN. |
---|---|---|---|
Medic | Hacker | ||
Lance Corporal |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Corporal |
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs. |
Sergeant |
Equipped medikits have 2 extra charges. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
The GREMLIN grants an explosive grenade to the targeted ally. Use twice per mission. |
Staff Sergeant |
Reduce wound recovery times for most soldiers. |
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. |
If you fail a hack, you prevent any negative effects from occurring. |
Tech Sergeant |
Healing abilities restore four additional hit points. |
When in overwatch, you may take two reaction shots. |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Gunnery Sergeant |
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. |
Take a reaction shot against any enemy that moves or attacks within a cone of fire. |
Aid Protocol now grants the target a Covering Fire Overwatch shot. |
Master Sergeant |
The GREMLIN flies to each squad member, healing or reviving them as needed. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage. |