Difference between revisions of "User:Tvol"
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* {{tl|Stub}} : Article stubs. | * {{tl|Stub}} : Article stubs. | ||
* {{tl|Sandbox}} : Mark sandboxes as such. | * {{tl|Sandbox}} : Mark sandboxes as such. | ||
− | * {{tl|Candidate for deletion}} : Mark pages for deletion. | + | * {{tl|Candidate for deletion}} and {{tl|Delete}} : Mark pages for deletion. |
* {{tl|Subpage Handler}} : Check for various subpages and display links if they exist, e.g. /Info , /Sandbox. Also allow for manual addition of at least three subpages. (A line of inline-blocks in a div should work well.) | * {{tl|Subpage Handler}} : Check for various subpages and display links if they exist, e.g. /Info , /Sandbox. Also allow for manual addition of at least three subpages. (A line of inline-blocks in a div should work well.) | ||
* Templates that can be used to dynamically construct weapons with their appropriate mods. (That'll be a joy I'm sure. Overlaying one image on another is hard enough. It may not even be possible to do via HTML. Composited images and a stupid-huge switch function may be required. This is very low priority.) | * Templates that can be used to dynamically construct weapons with their appropriate mods. (That'll be a joy I'm sure. Overlaying one image on another is hard enough. It may not even be possible to do via HTML. Composited images and a stupid-huge switch function may be required. This is very low priority.) |
Revision as of 19:26, 4 February 2017
Contacting Me
I'm hanging-out on the XCOM discord server if you want to chat directly or over voice (dependent on availability and what I'm doing at the time).
Useful Things
Regex pair to convert line breaks to HTML comments: \n(\s*)(.)
>> <!--\n$1-->$2
And back: <!--\n(\s*)-->
>> \n$1
Colours guide (for my own personal sanity and possibly yours; this should be formalized in CSS and not on a random page).
TODO
Templates
This is my todo list for templates. If you want to help me by doing any of this below, go for it. I won't mind. Really. Really I won't.
Roughly in order of priority.
To Create
- CSS Strongly Recommended {{Style}} : Style templates for XCOM table and XCOMPsi table. Do so for rows as well. Do so for anything I touch in future. This is the entirely wrong way to do this. It should be handled by CSS classes, but since I don't have access to the CSS here will have to make do. These tables will not be portable between skins because of this (though no less so than the current versions). This could be handled by one switch function.
- {{Disambiguation}} : Disambiguation page.
- {{Stub}} : Article stubs.
- {{Sandbox}} : Mark sandboxes as such.
- {{Candidate for deletion}} and {{Delete}} : Mark pages for deletion.
- {{Subpage Handler}} : Check for various subpages and display links if they exist, e.g. /Info , /Sandbox. Also allow for manual addition of at least three subpages. (A line of inline-blocks in a div should work well.)
- Templates that can be used to dynamically construct weapons with their appropriate mods. (That'll be a joy I'm sure. Overlaying one image on another is hard enough. It may not even be possible to do via HTML. Composited images and a stupid-huge switch function may be required. This is very low priority.)
To Edit
- {{documentation}} : Add link to /Sandbox .
- {{TopBox}} : Make improvements.
- {{Construction Notice}} : Make improvements.
- {{No Direct Call}} : Make improvements.
Stat Progression (LW2)
- {{Stat Progression (LW2)}}
- If spark, remove will column
Ability (LW2)
- {{Ability_(LW2)}}
- Support inline use by inserting the name in front.
- CSS Required : Display div with info text and invert colour of info icon when info icon is hovered over.
Documentation
Create documentation for:
- {{Rank_(LW2)}}
- {{SparkRank (LW2)}}
- {{PsiRank (LW2)}}
Images
- Upload Folders: Alerts, Corpses, DarkEvents, Equipment, Events, Facilities, Icons, POIs, Schematics, Research, Weapons.
- Compose Todo and Shortcut icons and upload.
CSS
Anything here will require access to the site's CSS to do.
- Fix {{related}} link colours.
Classes to Create
- xcom2table : like wikitable but formatted with reasonable defaults for XCOM 2.
- All classes in {{Ability (LW2)}}.
- Classes for {{TopBox}} and all it's children.
Scratch Pad
Abilities Template
Aggression
inline
text
Active Tree
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
Take an action after dashing. |
Fire your Arc Thrower to incapacitate a target. | |
---|---|---|---|
Raider | Breacher | ||
Lance Corporal |
Special shot for primary-weapon shotguns only: Fire a shot that pierces two armor and has no range penalties. Uses 2 ammo. Three turn cooldown. |
Your arc thrower disorients the target when it misses. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Corporal |
Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Three-turn cooldown. |
Fire your Arc Thrower to incapacitate a target and damage mechanical enemies. |
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target. |
Sergeant |
Activating Run & Gun grants +50% critical damage for the rest of the turn. |
Your Arc Thrower now has a bonus to hit. |
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown. |
Staff Sergeant |
Run and Gun cooldown is reduced by one turn. |
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. |
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks. |
Tech Sergeant |
Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability. |
Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Close Encounters cannot be used after Run and Gun is activated. |
Gunnery Sergeant |
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. |
During enemy turns, fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. Will not trigger if soldier is concealed. |
If you score a kill during your turn, the next attack against you during the enemy turn will miss. |
Master Sergeant |
Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover. |
Fire your Arc Thrower at every visible enemy who is capable of being stunned. Five-turn cooldown. |
You do two additional points of base damage and one point of additional crit damage with your primary weapon. |
Table Finagling
Col1 | Col12 | |||||||||||
Rank | Ability | |||||||||||
A rank | Col3 | Col3 | Col3 | Col3 | ||||||||
{{{Subclass1}}} | {{{Subclass2}}} | |||||||||||
Another rank | Col4 | Col4 | Col4 | |||||||||