User:Tvol
TODO
Templates
- Apparently we have a CSS plugin. This allows for CSS to be changed on a per-page basis.
- Update Template:Ability (LW2) with element ids for completeness.
- Play around with this. It can probably be used to get better behaviour out of the info rollover, specifically having it break at newlines. (It may also be possible to enable specific behaviour on hover for those info icons.)
- Edit Template:Ability (LW2) and/or (probably and) all LW2 ability templates such that the info icon links to their respective info pages.
Addb_name
option to Template:Ability_(LW2).Test this change.
Once that's done, use bot and regex to run though all LW2 ability templates and convert. (Kill me.)- First regex attempt.
- Second
Final (formatted for Python):
".+File:(.+)\|32.+?\}\}\|(.+)]].+?\|(?:.+?''){1,3}(.+)\'\'(?:\n.+(\n.+)?(\n.+)?(\n.+)?(\n.+)?(\n.+)?){0,1}\}\}" "{{Ability_(LW2)\n| s_image = \1\n| s_caption = \2\n| s_name = \2\n| s_descr = \3\n| s_info = \4\5\6\7\8 \n| b_name = {{{ b_name }}}\n| b_descr = {{{ b_descr }}}\n| b_info = {{{ b_info }}}\n}}"
Images
- Fix categories and filenames: XCOM:EU abilities were extracted next to the base XCOM2 ability icons. These need to be moved to new filenames with an EU-specific prefix and have their categories updated to reflect the change. (Should be doable with some simple shell commands and Pywikibot via pairfiles function for page moves.)
- Explore possibility of extracting higher-quality images:
It may be that the actual targas in the upks are larger than those that were output when extracted by the Unreal Engine viewer tool used. Extract Startup.upk and compare.If the above is true, work on those files instead. Extract all class and rank icons as well.- The Texture2D files are actually significantly smaller than the output Targa files (~1.5kB to the ~3kB). A compressed PNG is only marginally smaller (about 900B) so I'm going to assume nothing funky is going on and these files are as big as they get. Closer inspection of screenshots from the game also suggest to me that there is some enlargement of the texture files in-game to fit the UI (their edges look just a little blurred on the edges). Too bad.
- Fix image colors. This means first reconverting from targa to png without transparency colour replacement (that was a dumb idea anyway).
- Next step, pass through color filter. Be sure to not be an idiot this time and get the colours right (MSPaint lies and gives false colour data from its eyedropper tool; "Lum: 175" my ass), including separating the psi-powers and colouring those correctly too.
- Lastly get a Photoshop action together plus a nice border image (the in-game ones appear to be a coloured line with a black stroke) and overlay it. This should be a barrel of joy.
Upload ability icons (batch).Photoshop and upload SPARK rank iconsPhotoshop and re-upload soldier rank icons
Scratch Pad
Abilities Template
Text to test
Area Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target's aim.
inline display
Active Tree
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
Command your GREMLIN to move to a friendly target. It grants that target a bonus to Defense until the start of the next player turn. |
You may target robotic and mechanical enemies with your GREMLIN, attempting to hack them and seize control. |
Attempt to remotely breach security on a network access point with your GREMLIN. |
---|---|---|---|
Medic | Hacker | ||
Lance Corporal |
The GREMLIN can perform healing actions remotely: GREMLIN Heal and GREMLIN Stabilize. The GREMLIN has a single charge. If a medikit is equipped, the GREMLIN will gain an additional charge. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
Send the GREMLIN to an enemy to jolt them, dealing guaranteed damage, which is increased against robotic enemies. |
Corporal |
Send the GREMLIN to an ally to remove any negative mental status effects: Disoriented, Stunned, Panicked, or Unconscious. |
Overwatch shots can now be triggered by any enemy action, not just movement. Targets of overwatch shots receive -10 aim for the rest of the turn whether or not the shot was triggered because of this ability. |
GREMLIN cancels overwatch on targeted unit. Use three times per battle. Number of uses is increased with advanced GREMLINs. |
Sergeant |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim. |
Staff Sergeant |
Reduce wound recovery times for most soldiers. |
If you spend all of your actions on moves, you are granted an automatic overwatch shot at the end of the turn. |
If you fail a hack, you prevent any negative effects from occurring. |
Tech Sergeant |
Healing abilities restore four additional hit points. |
When in overwatch, you may take two reaction shots. |
Enemy units that are hacked take damage and lose their actions on the turn the hack effect ends. |
Gunnery Sergeant |
The GREMLIN can trigger an instant scan of the area, increasing the Specialist's sight radius substantially for one turn, and revealing any hidden or disguised enemies in view. |
Take a reaction shot against any enemy that moves or attacks within a cone of fire. |
Aid Protocol now grants the target a Covering Fire Overwatch shot. |
Master Sergeant |
The GREMLIN flies to each squad member, healing or reviving them as needed. |
Take permanent control of a robotic unit and potentially acquire ADVENT MECs for the Resistance. |
Send the GREMLIN to a location where it emits a substantial electric discharge, damaging and potentially stunning all nearby units. Robotic units take more damage. |