Difference between revisions of "User:Tvol/Sandbox"
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+ | |||
+ | |||
+ | ==Scratch Pad== | ||
+ | |||
+ | [[File:UIPerk_runandgun.png|link=Assault_(LW2)]] | ||
+ | |||
+ | ===Abilities Template=== | ||
+ | |||
+ | <span class="ability" id="" style="display: inline-block; {{ #ifexpr: 1 | padding: 13px 13px 13px 13px;|}}"><!-- | ||
+ | --><div class="abilityImageContainer" id="" style="position: relative; display: inline-block;"><!-- | ||
+ | --><div class="abilityImage" id=""><!-- | ||
+ | -->[[File:LW_AbilityAggression.png|38px| Aggression {{ #if: | {{!}} link= |}}]]<!-- | ||
+ | --></div><!-- | ||
+ | -->{{ #ifexpr: 1<!-- | ||
+ | -->|<div class="abilityInfoIcon" id="" style="position: absolute; height: 18px; width: 18px; left: 30px; top: 26px;"><!-- | ||
+ | -->[[File:XCOM2_infoIcon_custom_1.png|18px|{{ Template:Aggression (LW2)/Info }}]]<!-- | ||
+ | --></div><!-- | ||
+ | -->|}}<!-- | ||
+ | --></div><!-- | ||
+ | -->{{ #ifexpr: 1 or 1<!-- | ||
+ | -->|<div class="abilityTextContainer" id=""><!-- | ||
+ | -->{{ #ifexpr: 1 <!-- | ||
+ | -->|<div class="abilityName" id="" style="font-weight: bold; padding-top: 5px;">Aggression</div><!-- | ||
+ | -->|}}<!-- | ||
+ | -->{{ #ifexpr: 1<!-- | ||
+ | -->|<div class="abilityDescription" id="" style="font-style: italic; padding-top: 3px">Gain +5 critical chance for each enemy you can see, up to a maximum of 30. Does not include enemies in Squadsight range.</div><!-- | ||
+ | -->|}}<!-- | ||
+ | --></div><!-- | ||
+ | -->|}}<!-- | ||
+ | --></span> | ||
+ | |||
+ | |||
+ | {{Ability_(LW2)/Sandbox | ||
+ | | s_image = LW_AbilityAggression.png | ||
+ | | s_caption = Aggression | ||
+ | | s_name = Aggression | ||
+ | | s_descr = Gain +5 critical chance for each enemy you can see, up to a maximum of 30. Does not include enemies in Squadsight range. | ||
+ | | s_templateName = Template:Aggression (LW2) | ||
+ | | s_id = aggression_LW | ||
+ | {{ #if: 1 | {{!}} b_name = 1 |}} | ||
+ | {{ #if: | {{!}} b_descr = {{{b_descr}}} |}} | ||
+ | {{ #if: 1 | {{!}} b_info = 1 |}} | ||
+ | {{ #if: | {{!}} b_table = {{{b_table}}} |}} | ||
+ | }} | ||
+ | |||
+ | |||
+ | inline{{Ability_(LW2)/Sandbox | ||
+ | | s_image = UIPerk_runandgun.png | ||
+ | | s_name = Run and Gun | ||
+ | | s_caption = Run and Gun | ||
+ | | s_link = Assault_(LW2) | ||
+ | | s_descr = Take an action after dashing. Three-turn cooldown. | ||
+ | | s_pageName = Bacon!?! | ||
+ | }} text | ||
+ | |||
+ | |||
+ | |||
+ | {{Ability_(LW2)/Sandbox | ||
+ | | s_image = LW_AbilityAggression.png | ||
+ | | s_caption = Aggression | ||
+ | | s_name = Aggression | ||
+ | | s_descr = Gain +5 critical chance for each enemy you can see, up to a maximum of 30. Does not include enemies in Squadsight range. | ||
+ | | s_pageName = Template:Aggression (LW2) | ||
+ | }} | ||
+ | |||
+ | ===Active Tree=== | ||
+ | |||
+ | {{Class Tree (LW2)/Sandbox | ||
+ | |Squaddie1= | ||
+ | |Squaddie2={{Run and Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |Squaddie3={{Stun (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |Subclass1=Raider | ||
+ | |Subclass2=Breacher | ||
+ | |LCorporal1={{Slug Shot (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |LCorporal2={{Electroshock (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |LCorporal3={{Lightning Reflexes (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |Corporal1={{Trench Gun (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |Corporal2={{Arc Pulser (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |Corporal3={{Close and Personal (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |Sergeant1={{Killer Instinct (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |Sergeant2={{Stun Gunner (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |Sergeant3={{Fortify (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |StaffSgt1={{Extra Conditioning (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |StaffSgt2={{Aggression (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |StaffSgt3={{Formidable (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |TechSgt1={{Hit and Run (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |TechSgt2={{Rapid Fire (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |TechSgt3={{Close Encounters (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |GunSgt1={{Bring 'Em On (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
+ | |GunSgt2={{Close Combat Specialist (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |GunSgt3={{Untouchable (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |MSgt1={{Street Sweeper (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |MSgt2={{Chain Lightning (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | |MSgt3={{Lethal (LW2) | b_name = 1 | b_descr = 1 | b_info = 0 | b_table = 1 }} | ||
+ | }} | ||
+ | |||
+ | |||
+ | === Table Finagling === | ||
+ | |||
+ | {| class="wikitable" style="margin: 1em 0 1em 0; background-color: #17181a; border: 1px #83c0ce solid; border-collapse: collapse; text-align: center; color:#83c0ce; width: 100%; empty-cells: hide;" | ||
+ | | style="width: 10%;" | Col1 | ||
+ | | style="width: 90%;" colspan="12" | Col12 | ||
+ | |- | ||
+ | |- style="vertical-align:middle; font-size:130%;" | ||
+ | | | '''Rank''' | ||
+ | | style="border-color:#83c0ce; width: 90%;" colspan="12" | '''Ability''' | ||
+ | |- | ||
+ | | A rank | ||
+ | |width="22.5%" colspan="3"| Col3 | ||
+ | |width="22.5%" colspan="3"| Col3 | ||
+ | |width="22.5%" colspan="3"| Col3 | ||
+ | |width="22.5%" colspan="3"| Col3 | ||
+ | |- vertical-align="middle" | ||
+ | | style="border-width: 0 2px 0 0; border-color:#83c0ce;" | | ||
+ | | style="border:none; background-color:black; width: 30%;" colspan="4" | '''''{{{Subclass1}}}''''' | ||
+ | | style="border:none; background-color:black; width: 30%;" colspan="4" | | ||
+ | | style="border:none; background-color:black; width: 30%;" colspan="4" | '''''{{{Subclass2}}}''''' | ||
+ | |- | ||
+ | | Another rank | ||
+ | |width="30%" colspan="4"| Col4 | ||
+ | |width="30%" colspan="4"| Col4 | ||
+ | |width="30%" colspan="4"| Col4 | ||
+ | |- | ||
+ | | style="width: 10%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | | style="width: 7.5%; border: none;" | | ||
+ | |} |
Revision as of 21:28, 6 February 2017
<css> .makeThisBlue { background-color: blue; } </css>
Scratch Pad
Abilities Template
Aggression
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. Does not include enemies in Squadsight range.
inline
text
Active Tree
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
Take an action after dashing. |
Fire your Arc Thrower to incapacitate a target. | |
---|---|---|---|
Raider | Breacher | ||
Lance Corporal |
Special shot for primary-weapon shotguns only: Fire a shot that pierces two armor and has no range penalties. Uses 2 ammo. Three turn cooldown. |
Your arc thrower disorients the target when it misses. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Corporal |
Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. Three-turn cooldown. |
Fire your Arc Thrower to incapacitate a target and damage mechanical enemies. |
Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target. |
Sergeant |
Activating Run & Gun grants +50% critical damage for the rest of the turn. |
Your Arc Thrower now has a bonus to hit. |
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown. |
Staff Sergeant |
Run and Gun cooldown is reduced by one turn. |
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. |
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks. |
Tech Sergeant |
Once per turn, gain an additional action after taking a standard shot at a flanked or exposed target with your primary weapon. |
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability. |
Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. Close Encounters cannot be used after Run and Gun is activated. |
Gunnery Sergeant |
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. |
During enemy turns, fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires. Will not trigger if soldier is concealed. |
If you score a kill during your turn, the next attack against you during the enemy turn will miss. |
Master Sergeant |
Cone-based shotgun attack that does bonus damage to unarmored targets. Blocked by heavy cover. |
Fire your Arc Thrower at every visible enemy who is capable of being stunned. Five-turn cooldown. |
You do two additional points of base damage and one point of additional crit damage with your primary weapon. |
Table Finagling
Col1 | Col12 | |||||||||||
Rank | Ability | |||||||||||
A rank | Col3 | Col3 | Col3 | Col3 | ||||||||
{{{Subclass1}}} | {{{Subclass2}}} | |||||||||||
Another rank | Col4 | Col4 | Col4 | |||||||||