User talk:Hobbes

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Hiya Hobbes. Any chance you could spill some info on the format of the .RMP files used in the routes folder?

ROUTES.DAT uses much the same format, but always has 70 records.

- Bomb Bloke


Hey.

I don't have much information regarding the .RMP files besides what I've learned from Map Editor. I found it surprising that the ROUTES.DAT only has 70 records, because each battlefield should have a maximum of 251 route nodes, depending on map size.

I have made an attempt to clarify the .RMP files. What do you think?

- Hobbes 11:52, 20 June 2006 (PDT)


Very helpful! Using that info it was easy enough to work out how the routes.dat file works.

Turns out it was my mistake about the 70 node limit. I must have just made a lot of saves with that amount of entries, and decided it was always that size.

- Bomb Bloke

Geneva

Hiya Hobbes. Check out my 5th Geneva Convention on Talk:CFN and see what you think.

Some of the points it may need to address are: XCOM exclusive right to deal with Aliens; basing rights; military cooperation: however I see it as an overall document that permits new directives and regulations to be issued by the Council so it doesn't have to cover everything.


feel free to move / copy / edit. Spike 02:22, 12 March 2008 (PDT)

Chucktastic

Heh heh I loved the pic of Chuck. Nice one. :D Spike 16:13, 14 March 2008 (PDT)


X-COM Military Organization

[...] the decision was made to establish a covert independent body to combat, investigate and defeat the alien threat. This organization would be equipped with the world's finest pilots, soldiers, scientists and engineers, working together as one multi-national force.

This page analyzes the inner military organization of X-COM.

Special Forces Unit or Intelligence Organization?

The first question regarding X-COM is as to its nature. Usually the force is considered as 'Special Forces'(SF), which is defined as "highly-trained military units that conduct specialized operations such as reconnaissance, unconventional warfare, and counter-terrorism actions". However, this definition clearly does not fully correspond to the ingame definition of X-COM's roles, which also include 'investigation' and 'defeat' (giving it a more strategic role than the one played by an SF).

(More to come)

Combat Units and Personnel

Ranks

Ranks in X-COM are very simple when compared to the military of nearly, if not all, countries. While regular militaries have more than 20 ranks (from the lowest private to a 5 star general), X-COM only has 6, Rookie, Squaddie, Sergeant, Captain, Colonel and Commander, each corresponding to the usual classifications of rank (Enlisted (Privates and NCOs); Company Officer; Staff Officer; General). Since such a simpler system was adopted each officer rank (NCO and commissioned) should also correspond to a similar level on X-COM's combat organization. Taking the rate of promotions the most likely organization would be:

  • Level 1 unit - 4 soldiers + Sergeant = 5 soldiers
  • Level 2 unit - (2 Level 1 + Captain) = 11 soldiers
  • Level 3 unit - (2 Level 2 + Colonel) = 23 soldiers
  • Level 4 unit - (at least 1 Level 3 + Commander + HQ subunit) = 30 soldiers