Difference between revisions of "User talk:Jasonred"

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(New section: Unconscious kills)
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Good question. The article ([[Unconscious#Notes]]) points out that unconscious kills don't show up on the victory screen. It's a good guess they don't count for [[Experience]] either. [[User:Spike|Spike]] 10:16, 5 April 2009 (EDT)
 
Good question. The article ([[Unconscious#Notes]]) points out that unconscious kills don't show up on the victory screen. It's a good guess they don't count for [[Experience]] either. [[User:Spike|Spike]] 10:16, 5 April 2009 (EDT)
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They definitely don't in Xcom... I'm specifically asking about TFTD. [[User:Jasonred|Jasonred]] 10:33, 5 April 2009 (EDT)

Revision as of 14:33, 5 April 2009

AARGH!!! I've been forgetting to log in whenever I edit!!!

Those 218.111s are all mine, AFAIK. my server seems to give me slightly different IPs each time. huh.


Posting on talk pages

Jasonred: Please sign your posts on talk pages or informal discussion pages by putting tildes (~) after your post! 3 will add your linked name, four will also timestamp the edit. I'm about to use four tildes here. Arrow Quivershaft 23:46, 26 February 2009 (CST)

Posting on main (non-Talk) pages

Hi Jason

Glad to have you back with us and making lots of contributions. You have a lot of game experience to share so that is very good. Some more points on the protocol for posting though:

The main pages are meant to be articles, not discussions. So on the main pages we don't add a signature. I made this mistake myself when I was first posting. So: Talk pages, add your signature; Non-Talk pages, don't add a signature.

Also, as the main pages are meant to read as articles, they shouldn't have comments or discussion really. They should present a single view. So if you have a comment, question, or difference of opinion it's best to raise it on the Talk page rather than the main article. Then we can have a bit of a discussion about it, come to agreement, and change the main page in a way that reflects some kind of consensus.

Cheers, Spike Spike 06:17, 28 February 2009 (CST)

And while a bit of humour or speculation is ok on main articles - as long is it's clearly speculation - imaginative fiction should not be on the main pages. We try to keep the main pages 'canonical'. :)

Spike 13:32, 10 March 2009 (CDT)

Some literary license has been taken in places when we first started out the wiki, but we're now trying to make sure the core articles aren't too fictitious in content. Alas, even though I wrote the description for the HTL, I feel a great need to reduce it a bit to bring it back in line - particularly with the second to last paragraph. It was only included as it was often a comment TFTD players would jokingly mentioned in their posts in various message boards I've been to. -NKF 13:46, 10 March 2009 (CDT)

Speed Run timescale

Hi Jason. Is the Speed Run record measured in real time or game time? I guess it must be real time, you couldn't get to Cydonia in an hour of game time. Doing it in an hour of real time is unbelievably impressive. Spike 07:28, 8 March 2009 (CDT)

Yeah, that seems to be in real time. I agree that it's impressive; I can complete a full run of 1-Mission X-COM in a few hours, but just over an hour is...wow. Arrow Quivershaft 07:39, 8 March 2009 (CDT)
You can't even research laser weapons in 1 hour real time... actually, your skyranger can't even complete an intercept in 1 hour game time, methinks... Jasonred 09:47, 8 March 2009 (CDT)
You're entirely right about game time, but in real time, thanks to the time acceleration buttons, it IS possible to get to March in less than 20 minutes. Arrow Quivershaft 17:09, 8 March 2009 (CDT)


Theories about battle time

Sorry about this; I can't edit the Talk:Time Units, so I had to move this here. Arrow Quivershaft 16:56, 16 March 2009 (EDT)

I find that if I get the server error, copy your edits onto the clipboard (or in my case, I make doubly sure and paste it into an editpad window), navigate to another page, then go back to the page you were going to edit and edit it again and paste your work back into it. Seems to work fine that way. Not sure what's causing it. -NKF 00:27, 17 March 2009 (EDT)

The most outlandish theory is that Time CEASES TO EXIST within a battlefield... the Elerium has affected space time itself, preventing units from escaping, outside interference, etc etc. While some poo-poo this theory, it would be noted that all tactical mission will end at the exact same time that they began, on the clock. Even a 900 turn long siege and hunt-n-seek on the battlescape will not even take 1 second to transpire in the rest of the world. This is very important to know, for the commander who is busy trying to juggle multiple intercepts and ground missions. (as compared to Jagged Alliance, where events do occur in real time, and a engagement which takes hours will eat many hours of daylight) Jasonred

The point about how Battlescape time doesn't translate across to Geoscape time is valid and worth noting somewhere, but perhaps it's not completely relevant for the Time Unit section. Not entirely sure where it could go though. Perhaps the Geoscape overview section? -NKF 00:27, 17 March 2009 (EDT)

Unconscious kills

Good question. The article (Unconscious#Notes) points out that unconscious kills don't show up on the victory screen. It's a good guess they don't count for Experience either. Spike 10:16, 5 April 2009 (EDT)

They definitely don't in Xcom... I'm specifically asking about TFTD. Jasonred 10:33, 5 April 2009 (EDT)